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<blockquote data-quote="Rogue765" data-source="post: 2720678" data-attributes="member: 31988"><p>Replace the word PUZZLE with TRAP and then answer if you let the player roll a die to represent his character's success, or if you require the PLAYER to physically disable a real trap? Same question with locks.</p><p></p><p>A trap is, for all intents and purposes, a puzzle. Figuring out that you have to replace the golden statue with an item of the exact same weight to prevent a giant stone marble rolling down and crushing you or which tile not to step on in order to avoid falling through a trapdoor or which hanging torch to pull on in order to prevent the poison dart from shooting at you doesn't mean that the PLAYER must give the exact solution to the problem,according to the rules he just rolls a d20 to see if his Rogue character makes a Search and/or Disable Device check. Now if you want to let a player who deduces that pulling the third sconce on the left turns the trap off and automatically bypass it, that's good. But if a player is able to roll to see if he solves a physical puzzle like a trap, lock or finds a secret door using the relevant ability, then he should be allowed to roll to solve any other puzzle.</p><p></p><p>And the original example you gave where the PC's had to figure out what one person needed then figure out what the next NPC needed, did you allow the players to roll a Gather Information check to determine this, or would you have if they asked?</p></blockquote><p></p>
[QUOTE="Rogue765, post: 2720678, member: 31988"] Replace the word PUZZLE with TRAP and then answer if you let the player roll a die to represent his character's success, or if you require the PLAYER to physically disable a real trap? Same question with locks. A trap is, for all intents and purposes, a puzzle. Figuring out that you have to replace the golden statue with an item of the exact same weight to prevent a giant stone marble rolling down and crushing you or which tile not to step on in order to avoid falling through a trapdoor or which hanging torch to pull on in order to prevent the poison dart from shooting at you doesn't mean that the PLAYER must give the exact solution to the problem,according to the rules he just rolls a d20 to see if his Rogue character makes a Search and/or Disable Device check. Now if you want to let a player who deduces that pulling the third sconce on the left turns the trap off and automatically bypass it, that's good. But if a player is able to roll to see if he solves a physical puzzle like a trap, lock or finds a secret door using the relevant ability, then he should be allowed to roll to solve any other puzzle. And the original example you gave where the PC's had to figure out what one person needed then figure out what the next NPC needed, did you allow the players to roll a Gather Information check to determine this, or would you have if they asked? [/QUOTE]
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