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Smashed world casting call - finally running
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<blockquote data-quote="perivas" data-source="post: 129378" data-attributes="member: 2746"><p>At this point in time, do we just submit characters via email? BTW, I thought that it wasn't important that we had individuals from every kingdom and that it was just a nicety.</p><p></p><p>I was also under the impression that the rogue was to be a secret choice. Hmm. Anyhow, due to your restrictions regarding items, I believe that no one will be starting with any sort of magical weapon. What about arrows, bolts, sling bullets or darts? What if we get less than 50, on a pro-rata basis, it would cost less than 2000gp...or is there a strong reason to ban magical weapons on your part?</p><p></p><p>In addition, an earlier post leads me to believe that only the cleric/paladin and druid/ranger factions will be entitled to curative potions. Is this correct? (If this is true, whoever ends up playing those classes, get some with your starting cash for your own sakes.)</p><p></p><p>Should we be buying or saving some cash for horses/mounts with our starting monies, as it seems like we will be traveling out of the valley shortly?</p><p></p><p>BTW, I believe that during the clarification of ability scores determination, there was an arithmetic mistake made. If minimum scores start at 3, each player should then get 62 (not 72) score points to add to his/her ability scores (i.e., 3x6 = 18; 18 + 62 = 80).</p></blockquote><p></p>
[QUOTE="perivas, post: 129378, member: 2746"] At this point in time, do we just submit characters via email? BTW, I thought that it wasn't important that we had individuals from every kingdom and that it was just a nicety. I was also under the impression that the rogue was to be a secret choice. Hmm. Anyhow, due to your restrictions regarding items, I believe that no one will be starting with any sort of magical weapon. What about arrows, bolts, sling bullets or darts? What if we get less than 50, on a pro-rata basis, it would cost less than 2000gp...or is there a strong reason to ban magical weapons on your part? In addition, an earlier post leads me to believe that only the cleric/paladin and druid/ranger factions will be entitled to curative potions. Is this correct? (If this is true, whoever ends up playing those classes, get some with your starting cash for your own sakes.) Should we be buying or saving some cash for horses/mounts with our starting monies, as it seems like we will be traveling out of the valley shortly? BTW, I believe that during the clarification of ability scores determination, there was an arithmetic mistake made. If minimum scores start at 3, each player should then get 62 (not 72) score points to add to his/her ability scores (i.e., 3x6 = 18; 18 + 62 = 80). [/QUOTE]
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