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<blockquote data-quote="Jarval" data-source="post: 206157" data-attributes="member: 421"><p>Second character idea (the rogue/ranger with good STR, DEX and WIS)</p><p></p><p>Human Rogue 2/Ranger 2, Chaotic Good </p><p></p><p>STR 14 (+2) </p><p>DEX 17 (+3) </p><p>CON 12 (+1) </p><p>INT 14 (+2) </p><p>WIS 14 (+2) </p><p>CHA 10 (+0) </p><p></p><p></p><p><strong>Combat Stats: </strong></p><p>Base Attack Bonus: +3 </p><p>Melee: +5 [+3 BAB, +2 STR] </p><p>Ranged: +6 [+3 BAB, +3 DEX] </p><p>Hit Points: 30 [6 + 4 (Rogue) + 8 + 8 (Ranger) + 4 (CON)] </p><p>Armor Class: 17 [10 + 4 (Studded leather +1) + 3 (DEX)] </p><p>Initiative: +7 (+3 DEX, +4 Improved Initiative) </p><p>Movement Rate: 30 feet </p><p></p><p><strong>Attacks per round: </strong></p><p>1 Masterwork rapier (+6 to hit, 1d6+1 dmg)</p><p>or 1 Masterwork rapier (+4 to hit, 1d6+2 dmg) and 1 Masterwork shortsword (+4 to hit, 1d6+1 dmg)</p><p>or 1 Masterwork mighty composite longbow (+2 STR bonus) (+7 to hit, 1d8+2 dmg) </p><p>or Dagger (+5 Melee, +6 Ranged, 1d4+2 dmg) </p><p></p><p><strong>Weapons and Armor: </strong></p><p>Armor: Studded Leather +1 (+3 AC) </p><p>Shield: Masterwork small wooden shield (+1 AC) (only used when not two-weapon fighting)</p><p>Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)</p><p>Masterwork shortsword (1d6 dmg, Crit 19-20/x2) </p><p>Masterwork mighty composite shortbow (+2 STR) (1d8 dmg, Crit 20/x3, Rng 110 ft) </p><p>Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) </p><p></p><p></p><p><strong>Saving Throws: </strong></p><p>Fort: +4 [+3 base, +1 CON] </p><p>Ref: +6 [+3 base, +3 DEX] </p><p>Will: +2 [+0 base, +2 WIS] </p><p></p><p></p><p><strong>Feats: </strong></p><p>Armor Proficiency (Light) (Free for Rogue, Ranger) </p><p>Armor Proficiency (Medium) (Free for Ranger) </p><p>Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) </p><p>Martial Weapon Proficiency (All) (Free for Ranger) </p><p>Shield Proficiency (Free for Ranger) </p><p>Simple Weapon Proficiency (Free for Ranger) </p><p>Track (Free for Ranger)</p><p>Improved Initiative (1st level feat)</p><p>Weapon Finesse (Rapier) (bonus human feat) </p><p>Combat Reflexes (3rd level feat) or Foe of the Dead</p><p></p><p></p><p><strong>Skills: </strong></p><p>Balance +8 (5 ranks, +3 DEX)</p><p>Climb +7 (5 ranks, +2 STR) </p><p>Disable Device +7 (5 ranks, +2 INT)</p><p>Hide +10 (7 ranks, +3 DEX)</p><p>Jump +7 (5 ranks, +2 STR) </p><p>Listen +7 (5 ranks, +2 WIS) </p><p>Move Silently +10 (7 ranks, +3 DEX) </p><p>Search +7 (5 ranks, +2 INT)</p><p>Spot +7 (5 ranks, +2 WIS) </p><p>Swim +5 (3 ranks, +2 STR)</p><p>Tumble +8 (5 ranks, +3 DEX) </p><p>Use Magic Device +5 (5 ranks)</p><p>Wilderness Lore +9 (7 ranks, +2 WIS)</p><p></p><p></p><p><strong>Languages: </strong></p><p>Common, Dwarven, Elven. </p><p></p><p></p><p><strong>Special Abilities: </strong></p><p>Sneak Attack +1d6</p><p>Evasion </p><p>Favored enemy (Undead)</p></blockquote><p></p>
[QUOTE="Jarval, post: 206157, member: 421"] Second character idea (the rogue/ranger with good STR, DEX and WIS) Human Rogue 2/Ranger 2, Chaotic Good STR 14 (+2) DEX 17 (+3) CON 12 (+1) INT 14 (+2) WIS 14 (+2) CHA 10 (+0) [b]Combat Stats: [/b] Base Attack Bonus: +3 Melee: +5 [+3 BAB, +2 STR] Ranged: +6 [+3 BAB, +3 DEX] Hit Points: 30 [6 + 4 (Rogue) + 8 + 8 (Ranger) + 4 (CON)] Armor Class: 17 [10 + 4 (Studded leather +1) + 3 (DEX)] Initiative: +7 (+3 DEX, +4 Improved Initiative) Movement Rate: 30 feet [b]Attacks per round: [/b] 1 Masterwork rapier (+6 to hit, 1d6+1 dmg) or 1 Masterwork rapier (+4 to hit, 1d6+2 dmg) and 1 Masterwork shortsword (+4 to hit, 1d6+1 dmg) or 1 Masterwork mighty composite longbow (+2 STR bonus) (+7 to hit, 1d8+2 dmg) or Dagger (+5 Melee, +6 Ranged, 1d4+2 dmg) [b]Weapons and Armor: [/b] Armor: Studded Leather +1 (+3 AC) Shield: Masterwork small wooden shield (+1 AC) (only used when not two-weapon fighting) Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2) Masterwork shortsword (1d6 dmg, Crit 19-20/x2) Masterwork mighty composite shortbow (+2 STR) (1d8 dmg, Crit 20/x3, Rng 110 ft) Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws: [/b] Fort: +4 [+3 base, +1 CON] Ref: +6 [+3 base, +3 DEX] Will: +2 [+0 base, +2 WIS] [b]Feats: [/b] Armor Proficiency (Light) (Free for Rogue, Ranger) Armor Proficiency (Medium) (Free for Ranger) Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) Martial Weapon Proficiency (All) (Free for Ranger) Shield Proficiency (Free for Ranger) Simple Weapon Proficiency (Free for Ranger) Track (Free for Ranger) Improved Initiative (1st level feat) Weapon Finesse (Rapier) (bonus human feat) Combat Reflexes (3rd level feat) or Foe of the Dead [b]Skills: [/b] Balance +8 (5 ranks, +3 DEX) Climb +7 (5 ranks, +2 STR) Disable Device +7 (5 ranks, +2 INT) Hide +10 (7 ranks, +3 DEX) Jump +7 (5 ranks, +2 STR) Listen +7 (5 ranks, +2 WIS) Move Silently +10 (7 ranks, +3 DEX) Search +7 (5 ranks, +2 INT) Spot +7 (5 ranks, +2 WIS) Swim +5 (3 ranks, +2 STR) Tumble +8 (5 ranks, +3 DEX) Use Magic Device +5 (5 ranks) Wilderness Lore +9 (7 ranks, +2 WIS) [b]Languages: [/b] Common, Dwarven, Elven. [b]Special Abilities: [/b] Sneak Attack +1d6 Evasion Favored enemy (Undead) [/QUOTE]
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