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*Pathfinder & Starfinder
Smite as the signature move of Paladins.
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<blockquote data-quote="DogBackward" data-source="post: 5924010" data-attributes="member: 50642"><p>We call it "Cure Light Wounds"</p><p></p><p> This was a blog from someone who wants the Paladin in, not someone talking about how the Paladin is going to be in.</p><p></p><p>Protection from Evil, Magic Circle Against evil.</p><p></p><p>Already have it. Defy your god's tenets; lose your powers. Also, people who want to roleplay a Paladin will roleplay a Paladin. They don't need mechanical drawbacks to do it.</p><p></p><p>You might want to look up the definition of "Redundant".</p><p></p><p>No, but it does make them redundant.</p><p></p><p>Yes. There is no need for a separate Assassin class, because a Rogue does it just fine. The archetypes overlap too much. You want a "Death Attack"? It's called "High level Rogues have lots of Sneak Attack dice." Minor magic? Multiclass Wizard. At best, Assassin is a Theme, not a class.</p><p></p><p>I don't think there should be a Sorcerer, but that stems mostly from the fact that I'm not a fan of faux-Vancian magic. True Vancian magic I might like, though. Because the original Vancian magic would mean a mage could only hold 4-5 spells at a time, no matter their level... but it wasn't "per day", it was "at one time". Use up your spells, and you could re-prepare them immediately. It'd require a re-balance of the spell mechanics, but what better time to do that than a new edition?</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5924010, member: 50642"] We call it "Cure Light Wounds" This was a blog from someone who wants the Paladin in, not someone talking about how the Paladin is going to be in. Protection from Evil, Magic Circle Against evil. Already have it. Defy your god's tenets; lose your powers. Also, people who want to roleplay a Paladin will roleplay a Paladin. They don't need mechanical drawbacks to do it. You might want to look up the definition of "Redundant". No, but it does make them redundant. Yes. There is no need for a separate Assassin class, because a Rogue does it just fine. The archetypes overlap too much. You want a "Death Attack"? It's called "High level Rogues have lots of Sneak Attack dice." Minor magic? Multiclass Wizard. At best, Assassin is a Theme, not a class. I don't think there should be a Sorcerer, but that stems mostly from the fact that I'm not a fan of faux-Vancian magic. True Vancian magic I might like, though. Because the original Vancian magic would mean a mage could only hold 4-5 spells at a time, no matter their level... but it wasn't "per day", it was "at one time". Use up your spells, and you could re-prepare them immediately. It'd require a re-balance of the spell mechanics, but what better time to do that than a new edition? [/QUOTE]
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Smite as the signature move of Paladins.
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