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General Tabletop Discussion
*Pathfinder & Starfinder
Smite as the signature move of Paladins.
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<blockquote data-quote="Rogue Agent" data-source="post: 5924658" data-attributes="member: 6673496"><p>This is something of a distortion, however. The paladin wasn't presented as a distinct class in Supplement I: A paladin was just a specific flavor of the Fighter class, with special abilities that could only be unlocked if you had a sufficiently high Charisma and swore to never perform chaotic acts.</p><p></p><p>The entire concept of "if you roll really high on your ability scores, then your character gets even MORE awesome stuff" started dying out decades ago. And once that happened, the paladin was kinda doomed to an ever more vestigial existence.</p><p></p><p>IOW: The paladin was originally conceived of as "just like a fighter, but with a bunch of extra cool stuff". Once you ditch the idea that some classes should just flat-out be better than other classes, the paladin really stops working on a conceptual level.</p><p></p><p>The most logical course of action might be to finish the loop back to the beginning and let either the fighter or the cleric takes its stuff.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5924658, member: 6673496"] This is something of a distortion, however. The paladin wasn't presented as a distinct class in Supplement I: A paladin was just a specific flavor of the Fighter class, with special abilities that could only be unlocked if you had a sufficiently high Charisma and swore to never perform chaotic acts. The entire concept of "if you roll really high on your ability scores, then your character gets even MORE awesome stuff" started dying out decades ago. And once that happened, the paladin was kinda doomed to an ever more vestigial existence. IOW: The paladin was originally conceived of as "just like a fighter, but with a bunch of extra cool stuff". Once you ditch the idea that some classes should just flat-out be better than other classes, the paladin really stops working on a conceptual level. The most logical course of action might be to finish the loop back to the beginning and let either the fighter or the cleric takes its stuff. [/QUOTE]
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Smite as the signature move of Paladins.
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