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<blockquote data-quote="Kobold Stew" data-source="post: 8951732" data-attributes="member: 23484"><p>First: great thread. Thanks for your insights.</p><p></p><p></p><p></p><p>Agreed -- this is cool and fun.</p><p></p><p></p><p>I understand these concerns, but in the end I'm not going to be concerned with a wider range of potential builds. The problem (if any) is with ranged combat generally, for which I am content to let bonus damage always come from Strength (as an example fix).</p><p></p><p></p><p>I agree this is reasonable, but the limit should be the same as the Rogue's sneak attack which (in the first iteration) only allowed one use on your turn, as part of an attack action. I hope the wording here suggests the Rogue will be made to match.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8951732, member: 23484"] First: great thread. Thanks for your insights. Agreed -- this is cool and fun. I understand these concerns, but in the end I'm not going to be concerned with a wider range of potential builds. The problem (if any) is with ranged combat generally, for which I am content to let bonus damage always come from Strength (as an example fix). I agree this is reasonable, but the limit should be the same as the Rogue's sneak attack which (in the first iteration) only allowed one use on your turn, as part of an attack action. I hope the wording here suggests the Rogue will be made to match. [/QUOTE]
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