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<blockquote data-quote="Var" data-source="post: 8964431" data-attributes="member: 7022819"><p>The current framework forces Paladin into STR builds or Hexblade dips. The latter being stronger for on paper optimization regarding pure damage output. Let's ignore if that's optimal or not and just consider that these are the bottleneck that all other options will be gated by.</p><p>Smite only working on melee weapon attacks and not having access to Archery FS is about 99% of why that is the case.</p><p>UA Paladin does not suffer the same limitation. You don't need to Dip anywhere for a solid ranged option anymore.</p><p>A Thunderous Smite Javelin downing a flier for the benefit of the whole party is probably enough to not require thinking about having a better ranged option.</p><p>Dex based Paladins have some issues grabbing proficiency in Acrobatics, so Melee isn't the greatest of ideas. Your options to prevent getting shoved or grappled aren't stellar. You almost always give up your Heavy Armor Proficiencey when going DEX and the STR Pally does get the same Smite options at range by using Javelins. In-Class balancing wise I see a class that can cover more roles than it can now, where it's forced to be a frontliner.</p><p>That role is important for the average party and someone should stay in front and keep the heat of people with lower HP and less AC. But it also means I can play a Paladin that compliments a melee party of Barbarian, Fighter and Cleri with some divine archery.</p><p>I'm also quite happy to move away from multiclassing into either Warlock or Sorcerer as the easiest optimization build path.</p><p></p><p>Opening up Monks, ranged Fighters, Rogues and Rangers to work better with lower level Paladin Features is a win in my book.</p><p>Completely agree with others that Clerics shouldn't suddenly have access to Smites and Find Steed with better Spellprogression out of nowhere. With the current Spellists, if Smites is what I actually want, there's not much of a reason for anyone to go with Paladin levels over a Cleric aside from Charisma classes.</p></blockquote><p></p>
[QUOTE="Var, post: 8964431, member: 7022819"] The current framework forces Paladin into STR builds or Hexblade dips. The latter being stronger for on paper optimization regarding pure damage output. Let's ignore if that's optimal or not and just consider that these are the bottleneck that all other options will be gated by. Smite only working on melee weapon attacks and not having access to Archery FS is about 99% of why that is the case. UA Paladin does not suffer the same limitation. You don't need to Dip anywhere for a solid ranged option anymore. A Thunderous Smite Javelin downing a flier for the benefit of the whole party is probably enough to not require thinking about having a better ranged option. Dex based Paladins have some issues grabbing proficiency in Acrobatics, so Melee isn't the greatest of ideas. Your options to prevent getting shoved or grappled aren't stellar. You almost always give up your Heavy Armor Proficiencey when going DEX and the STR Pally does get the same Smite options at range by using Javelins. In-Class balancing wise I see a class that can cover more roles than it can now, where it's forced to be a frontliner. That role is important for the average party and someone should stay in front and keep the heat of people with lower HP and less AC. But it also means I can play a Paladin that compliments a melee party of Barbarian, Fighter and Cleri with some divine archery. I'm also quite happy to move away from multiclassing into either Warlock or Sorcerer as the easiest optimization build path. Opening up Monks, ranged Fighters, Rogues and Rangers to work better with lower level Paladin Features is a win in my book. Completely agree with others that Clerics shouldn't suddenly have access to Smites and Find Steed with better Spellprogression out of nowhere. With the current Spellists, if Smites is what I actually want, there's not much of a reason for anyone to go with Paladin levels over a Cleric aside from Charisma classes. [/QUOTE]
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