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Smite Evil.
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<blockquote data-quote="Jeremy" data-source="post: 731488" data-attributes="member: 4036"><p>I believe the intention of the FAQ was that using divine might takes no action, but activating it still takes a standard action as per DotF. I thought I saw a Sage letter on that. It meant that you don't have to use an action every round for it. Same way weapon specialization doesn't take an action to cause extra damage.</p><p></p><p>At least that's the way I understood it.</p><p></p><p>Smite Evil however, to get back on topic, can be applied in a round where in you take a full attack action. It only applies to one of your attacks, but does not stop you from taking your itinerative attacks in the round.</p><p></p><p>Where as activating divine might would. If hasted you could (or at least my understanding of the current intent of the rules says), activate divine might with your extra partial action, take a full attack action with your standard and move action to make your full number of attacks and declare one of them a Smite Evil attack. All these attacks would have the divine might bonus to damage until one round had passed for every point of charisma bonus you have.</p><p></p><p>Flame away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeremy, post: 731488, member: 4036"] I believe the intention of the FAQ was that using divine might takes no action, but activating it still takes a standard action as per DotF. I thought I saw a Sage letter on that. It meant that you don't have to use an action every round for it. Same way weapon specialization doesn't take an action to cause extra damage. At least that's the way I understood it. Smite Evil however, to get back on topic, can be applied in a round where in you take a full attack action. It only applies to one of your attacks, but does not stop you from taking your itinerative attacks in the round. Where as activating divine might would. If hasted you could (or at least my understanding of the current intent of the rules says), activate divine might with your extra partial action, take a full attack action with your standard and move action to make your full number of attacks and declare one of them a Smite Evil attack. All these attacks would have the divine might bonus to damage until one round had passed for every point of charisma bonus you have. Flame away. :) [/QUOTE]
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