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Smite Nerf: Paladin Buff?
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<blockquote data-quote="Blue" data-source="post: 7120829" data-attributes="member: 20564"><p>The paladin smite uses up a limited resource. Saying they can nova well with it is like saying that a fireball can do a heck of a lot of damage to tightly bunched foes - this is true, but also the point.</p><p></p><p>A paladin using a smite spell and a Divine Smite is using up two spells per round. That lasts for a round and a half total for the day up to 4th level. At 5th when you get extra attack you can do it for 2 whole rounds per day (3 spells per round). At 9th level a paladin could do it for three whole rounds per day. Not until 15th could they do it for 4 whole rounds - your standard combat. And that blows all of their spells so you aren't using them for anything else or during any other encounters during the day.</p><p></p><p>Frankly, the ability to go nova is inherent in the design decisions of long-rest vs. short-rest recovery of powers. It looks like giving the paladin a very limited supply of spell+smite currency but they can pull it all out against a particular baddie if needed is how they designed the class.</p></blockquote><p></p>
[QUOTE="Blue, post: 7120829, member: 20564"] The paladin smite uses up a limited resource. Saying they can nova well with it is like saying that a fireball can do a heck of a lot of damage to tightly bunched foes - this is true, but also the point. A paladin using a smite spell and a Divine Smite is using up two spells per round. That lasts for a round and a half total for the day up to 4th level. At 5th when you get extra attack you can do it for 2 whole rounds per day (3 spells per round). At 9th level a paladin could do it for three whole rounds per day. Not until 15th could they do it for 4 whole rounds - your standard combat. And that blows all of their spells so you aren't using them for anything else or during any other encounters during the day. Frankly, the ability to go nova is inherent in the design decisions of long-rest vs. short-rest recovery of powers. It looks like giving the paladin a very limited supply of spell+smite currency but they can pull it all out against a particular baddie if needed is how they designed the class. [/QUOTE]
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Smite Nerf: Paladin Buff?
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