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Smite Nerf: Paladin Buff?
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<blockquote data-quote="ccs" data-source="post: 7121133" data-attributes="member: 6803664"><p>Everyone sees a class do xyz & thinks "OMG! I should nerf that!"</p><p></p><p>Why? Your the DM. Your monsters, even your BBEGs, are meant to get mauled. </p><p>But you say you want your monsters to last longer? </p><p>1st: Use a few more of them. Last Sunday the main encounter was vs an evil Wizard (who could animate statues/objects), his animated dragon statue, his apprentice and her swarm of crows, & 5 3hd fighter types.</p><p>The party is pretty tough. So I just added a second statue into the description of the area they tracked him down to. The players didn't know what the original description of the area was.</p><p>It was a much better fight. </p><p></p><p>2nd: Just adjust things on <strong>YOUR</strong> side of the screen. Up their ACs. Max out their HP. Have the BBEG use up some Schrodingers consumables </p><p>Hell, just give some of them plot armor - They can't die before round x (though do keep marking off damage the PCs inflict - Players LIKE inflicting damage.) And then come round x? The BBEG can keel over on the next hit if they've exceeded their HPs.</p><p>This way there's no convoluted house rules to keep track of, you don't need to try & balance anything, & you've not actually taken anything away from the players (except maybe a faster kill).</p><p>Oh, and you just don't mention any of this to the players.</p></blockquote><p></p>
[QUOTE="ccs, post: 7121133, member: 6803664"] Everyone sees a class do xyz & thinks "OMG! I should nerf that!" Why? Your the DM. Your monsters, even your BBEGs, are meant to get mauled. But you say you want your monsters to last longer? 1st: Use a few more of them. Last Sunday the main encounter was vs an evil Wizard (who could animate statues/objects), his animated dragon statue, his apprentice and her swarm of crows, & 5 3hd fighter types. The party is pretty tough. So I just added a second statue into the description of the area they tracked him down to. The players didn't know what the original description of the area was. It was a much better fight. 2nd: Just adjust things on [B]YOUR[/B] side of the screen. Up their ACs. Max out their HP. Have the BBEG use up some Schrodingers consumables Hell, just give some of them plot armor - They can't die before round x (though do keep marking off damage the PCs inflict - Players LIKE inflicting damage.) And then come round x? The BBEG can keel over on the next hit if they've exceeded their HPs. This way there's no convoluted house rules to keep track of, you don't need to try & balance anything, & you've not actually taken anything away from the players (except maybe a faster kill). Oh, and you just don't mention any of this to the players. [/QUOTE]
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