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Smite Nerf: Paladin Buff?
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<blockquote data-quote="FrogReaver" data-source="post: 7121298" data-attributes="member: 6795602"><p>Paladin vs Wizard.</p><p></p><p>Level 2.</p><p>Paladin (if he hits can inflict 2d6 + 2d8 + 2d8 + mod damage to a single foe)</p><p>Wizard (can inficlit 3d6 damage to multiple enemies if they all fail saves)</p><p></p><p>That's about 28 damage for the Paladin.</p><p>That's 10.5 damage for the wizard. </p><p></p><p>Paladins in a single round to a single target have the ability to do about<strong> TRIPLE </strong>the damage of a wizards aoe spell at level 2. All the paladins resources are expended and the wizard has only used about 1/4 of his.</p><p></p><p>-----------------------------------------------</p><p>Fast forward to level 5</p><p>Wizard does 8d6</p><p>avg 28 damage</p><p></p><p>Paladin does ( 2d6 + 4 + 2d6 + 4 + 3d8 + 3d8 + 2d8 ) = 22 + 27 + 9 = 58 damage</p><p></p><p>That's about TWICE as much damage in a single round to a single foe as the wizard who now has a bigger AOE. The Paladin expended a little over half of his resources to do this. The wizard expended only 1/3 of their highest level slots (counting the spell regain mechanic they have access to).</p><p></p><p><strong>CONCLUSION:</strong> In all likelihood the wizard in that 1 round did more than double the damage of the Paladin, just spread over multiple creatures. So no, the Paladin doesn't need nerfed. </p><p></p><p>-------------------------------------------</p><p>Just for an example:</p><p>A Paladin that can only smite once per turn at level 5 will do (2d6 + mod + 2d6 + mod + 3d8) = 25.5 average damage <strong>IF both attack land</strong>. </p><p></p><p>A wizard with fireball will do average 28 damage to each creature that fails it's save and 14 to each that passes it.</p><p></p><p><strong>FINAL CONCLUSION:</strong> If there's a pacing issue with the Paladin blowing all his smites very fast and demanding a rest then that's a much different issue than the one mentioned in this thread that the Paladin being able to expend his Smites so fast is somehow way to strong. Paladin's multiple smites a turn are very balanced with spells like fireball. In fact after doing the analysis I may even think that the smite spells cost to many resources for the damage level they allow the Paladin to achieve. </p><p></p><p>What I'm trying to say is that <em><strong>a wizard using fireball will be able to out single target damage a paladin using his smites if they are limited to 1 per turn</strong></em> with no other changes. I honestly can't believe that's what is being advocated for in this thread!</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7121298, member: 6795602"] Paladin vs Wizard. Level 2. Paladin (if he hits can inflict 2d6 + 2d8 + 2d8 + mod damage to a single foe) Wizard (can inficlit 3d6 damage to multiple enemies if they all fail saves) That's about 28 damage for the Paladin. That's 10.5 damage for the wizard. Paladins in a single round to a single target have the ability to do about[B] TRIPLE [/B]the damage of a wizards aoe spell at level 2. All the paladins resources are expended and the wizard has only used about 1/4 of his. ----------------------------------------------- Fast forward to level 5 Wizard does 8d6 avg 28 damage Paladin does ( 2d6 + 4 + 2d6 + 4 + 3d8 + 3d8 + 2d8 ) = 22 + 27 + 9 = 58 damage That's about TWICE as much damage in a single round to a single foe as the wizard who now has a bigger AOE. The Paladin expended a little over half of his resources to do this. The wizard expended only 1/3 of their highest level slots (counting the spell regain mechanic they have access to). [B]CONCLUSION:[/B] In all likelihood the wizard in that 1 round did more than double the damage of the Paladin, just spread over multiple creatures. So no, the Paladin doesn't need nerfed. ------------------------------------------- Just for an example: A Paladin that can only smite once per turn at level 5 will do (2d6 + mod + 2d6 + mod + 3d8) = 25.5 average damage [B]IF both attack land[/B]. A wizard with fireball will do average 28 damage to each creature that fails it's save and 14 to each that passes it. [B]FINAL CONCLUSION:[/B] If there's a pacing issue with the Paladin blowing all his smites very fast and demanding a rest then that's a much different issue than the one mentioned in this thread that the Paladin being able to expend his Smites so fast is somehow way to strong. Paladin's multiple smites a turn are very balanced with spells like fireball. In fact after doing the analysis I may even think that the smite spells cost to many resources for the damage level they allow the Paladin to achieve. What I'm trying to say is that [I][B]a wizard using fireball will be able to out single target damage a paladin using his smites if they are limited to 1 per turn[/B][/I] with no other changes. I honestly can't believe that's what is being advocated for in this thread! [/QUOTE]
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