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Smite Nerf: Paladin Buff?
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<blockquote data-quote="Argyle King" data-source="post: 7121402" data-attributes="member: 58416"><p>Maybe it's just me, but frightened doesn't seem as good as being killed faster. </p><p></p><p>1d6 (3.5) damage and possibly disadvantage if a a save is failed VS 2d8 (9) damage? On a crit, it changes from a comparison of 7 to 18. That's assuming you only use a first level slot. Wrathful Smite cannot be cast at higher levels; Divine Smite gains damage when higher slots are used. In the hypothetical case of a multiclass Paladin, Divine Smite can also still be used while under conditions (such as Rage) which do not allow spells to be cast. </p><p></p><p>So, the creature takes disadvantage on attack rolls (which could be negated if something happens that gives the creature advantage) and the creature cannot willingly move closer to the Paladin (who needs to be in melee to be effective). I can see situations in which Wrathful Smite would be useful, but I'm not seeing the overwhelming appeal in comparison to other options. </p><p></p><p>As for why I would use both? I could see it a situation in which I have only 1st level slots left, but I need something to die. Two first level slots produce an extra 12.5 damage; 25 on a crit. Though, honestly, if that were the situation, I'd likely stack up Thunderous Smite instead: weapon + 2d8 + 2d6 + push (possibly for more damage) for two first level slots sounds like a worthwhile trade. </p><p></p><p>It's also worth mentioning that Wrathful Smite requires an action, Divine Smite does not, and this allows for the Paladin's bonus action to be used for other things. </p><p></p><p>Thunderous Smite seems like a closer comparison. 2d6 damage and a push (which could be used to shove a creature off of a ledge for more damage) compares pretty well to 2d8. That's besides the point though.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7121402, member: 58416"] Maybe it's just me, but frightened doesn't seem as good as being killed faster. 1d6 (3.5) damage and possibly disadvantage if a a save is failed VS 2d8 (9) damage? On a crit, it changes from a comparison of 7 to 18. That's assuming you only use a first level slot. Wrathful Smite cannot be cast at higher levels; Divine Smite gains damage when higher slots are used. In the hypothetical case of a multiclass Paladin, Divine Smite can also still be used while under conditions (such as Rage) which do not allow spells to be cast. So, the creature takes disadvantage on attack rolls (which could be negated if something happens that gives the creature advantage) and the creature cannot willingly move closer to the Paladin (who needs to be in melee to be effective). I can see situations in which Wrathful Smite would be useful, but I'm not seeing the overwhelming appeal in comparison to other options. As for why I would use both? I could see it a situation in which I have only 1st level slots left, but I need something to die. Two first level slots produce an extra 12.5 damage; 25 on a crit. Though, honestly, if that were the situation, I'd likely stack up Thunderous Smite instead: weapon + 2d8 + 2d6 + push (possibly for more damage) for two first level slots sounds like a worthwhile trade. It's also worth mentioning that Wrathful Smite requires an action, Divine Smite does not, and this allows for the Paladin's bonus action to be used for other things. Thunderous Smite seems like a closer comparison. 2d6 damage and a push (which could be used to shove a creature off of a ledge for more damage) compares pretty well to 2d8. That's besides the point though. [/QUOTE]
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