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Smoke and Strong Whiskey: Some Thoughts On Dwarves
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<blockquote data-quote="Imp" data-source="post: 3561765" data-attributes="member: 40094"><p>I would think dwarves might also make use of terraces under the tree line to farm... something potatolike, I don't know. They would be real good at engineering irrigation systems in that context, for sure.</p><p></p><p>As mentioned, they'd be hell on defense, and able to chew up enormously superior numbers of whatever gets thrown at 'em. On offense, they'd probably be much like the Romans (as mentioned) with more artillery. Like the Romans, their big weakness would be cavalry in open spaces, or gods forbid horse archers, and also like the Romans they'd use their riches to buy mercenaries to shore up those spots. So they could be somewhat imperialistic.</p><p></p><p>In a standard D&D setting I would make the average dwarf veteran 4th or 5th level with 1 or 2 levels of expert. They would carefully and systematically shepherd their younger warriors so that they may live to see many battles.</p></blockquote><p></p>
[QUOTE="Imp, post: 3561765, member: 40094"] I would think dwarves might also make use of terraces under the tree line to farm... something potatolike, I don't know. They would be real good at engineering irrigation systems in that context, for sure. As mentioned, they'd be hell on defense, and able to chew up enormously superior numbers of whatever gets thrown at 'em. On offense, they'd probably be much like the Romans (as mentioned) with more artillery. Like the Romans, their big weakness would be cavalry in open spaces, or gods forbid horse archers, and also like the Romans they'd use their riches to buy mercenaries to shore up those spots. So they could be somewhat imperialistic. In a standard D&D setting I would make the average dwarf veteran 4th or 5th level with 1 or 2 levels of expert. They would carefully and systematically shepherd their younger warriors so that they may live to see many battles. [/QUOTE]
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Smoke and Strong Whiskey: Some Thoughts On Dwarves
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