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Smoke and Strong Whiskey: Some Thoughts On Dwarves
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3564509" data-attributes="member: 2020"><p>I think of high dwarves as having an incredibly fierce love of family, and extremely close family ties.</p><p> The children of high dwarves are worth more than their weight in adamantite to dwarven parents, and dwarven children love their parents more than a mountain of mithril. Teenaged dwarves revolt, as usual, but this does not produce the friction that occurs amongst human parents and teenaged children. Dwarves simply work things out, even in extremis, when it comes to family.</p><p> </p><p> What goes for family, goes for King and Country. Honor and riches are heaped upon heroes and the valiant. Slain dwarves are offered resurrection (with their low reproductive rate, this is required) and granted great honor and reward. The King is typically a dwarf who has shown the greatest of valor, the height of personal nobility, the greatest of charity to his people, and the deepest of wisdom. His advisors are chosen for these traits too.</p><p></p><p> Laws exist to be obeyed (not twisted or used for one's own benefit.) Traditions are honored, because they are there to protect the dwarven people. Arbitrators (what we would call lawyers and judges) work to protect the dwarven interest (not their own pocketbooks) and to ensure that justice (as opposed to law) is carried out.</p><p> Mercy, tolerance, and understanding are paramount. Exalted thinking is common (although few dwarves are truly exalted characters.) Life means something to dwarves. Life is to be cherished and realized, even as one works for the greater good.</p><p> Dwarves may be gruff, but they are (to use the cliche) people with hearts of gold.</p><p></p><p> Dwarves are good at diplomacy, good at working with other races, and highly social in general (which is why they are commonly seen in most nations and cultures.) Their diplomats work tirelessly to protect and advance the dwarven cause, appreciating the value of allies, and appreciating the larger picture of the world.</p><p></p><p> Dwarves definitely have a work ethic. They have such a work ethic it is an Extraordinary Trait. And they have a high constitution to match the ethic, averaging 16 or better. </p><p> As a Supernatural Trait, dwarves regard work as a kind of play, in that work is 'fun' to them. Hard, backbreaking work, counts as 'fun.' Working yourself half to death is 'playing too hard.'</p><p> Actual WORK work, in which a dwarf thinks he or she is working in the sense a human would consider work working, is a 100 hour work week, working as hard as the dwarf can. Wartime work, as dwarves would think of it, is working for upwards of a week without stopping, and then only for 4 or 5 hours of sleep, before working another straight week, going as fast and hard as possible.</p><p></p><p> Not even the most dedicated elf can match a driven dwarf, unless magic intervenes. No human can come close to matching the endurance and tenacity of a devoted dwarf.</p><p></p><p> The Hylar of Krynn are a good example of the classic High Dwarf. They are not as portrayed above, but there are some similarities.</p><p> The Dwarven Nations of Krynn supplement was a good sourcebook for dwarves, and had all different manners of dwarves therein. There were the Hylar, the Daewar (decent sorts), the Theiwar (dark dwarves with strong magic), the Duergar (somewhat like grey dwarves), the Klar (insane dwarves), and the famous Aghar (gully dwarves) amongst others. The ancient Smiths are also there, beings of legendary power and ancestors to all the dwarves of Ansalon on Krynn.</p><p> A really good supplement to have, the Dwarven Nations of Krynn.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3564509, member: 2020"] I think of high dwarves as having an incredibly fierce love of family, and extremely close family ties. The children of high dwarves are worth more than their weight in adamantite to dwarven parents, and dwarven children love their parents more than a mountain of mithril. Teenaged dwarves revolt, as usual, but this does not produce the friction that occurs amongst human parents and teenaged children. Dwarves simply work things out, even in extremis, when it comes to family. What goes for family, goes for King and Country. Honor and riches are heaped upon heroes and the valiant. Slain dwarves are offered resurrection (with their low reproductive rate, this is required) and granted great honor and reward. The King is typically a dwarf who has shown the greatest of valor, the height of personal nobility, the greatest of charity to his people, and the deepest of wisdom. His advisors are chosen for these traits too. Laws exist to be obeyed (not twisted or used for one's own benefit.) Traditions are honored, because they are there to protect the dwarven people. Arbitrators (what we would call lawyers and judges) work to protect the dwarven interest (not their own pocketbooks) and to ensure that justice (as opposed to law) is carried out. Mercy, tolerance, and understanding are paramount. Exalted thinking is common (although few dwarves are truly exalted characters.) Life means something to dwarves. Life is to be cherished and realized, even as one works for the greater good. Dwarves may be gruff, but they are (to use the cliche) people with hearts of gold. Dwarves are good at diplomacy, good at working with other races, and highly social in general (which is why they are commonly seen in most nations and cultures.) Their diplomats work tirelessly to protect and advance the dwarven cause, appreciating the value of allies, and appreciating the larger picture of the world. Dwarves definitely have a work ethic. They have such a work ethic it is an Extraordinary Trait. And they have a high constitution to match the ethic, averaging 16 or better. As a Supernatural Trait, dwarves regard work as a kind of play, in that work is 'fun' to them. Hard, backbreaking work, counts as 'fun.' Working yourself half to death is 'playing too hard.' Actual WORK work, in which a dwarf thinks he or she is working in the sense a human would consider work working, is a 100 hour work week, working as hard as the dwarf can. Wartime work, as dwarves would think of it, is working for upwards of a week without stopping, and then only for 4 or 5 hours of sleep, before working another straight week, going as fast and hard as possible. Not even the most dedicated elf can match a driven dwarf, unless magic intervenes. No human can come close to matching the endurance and tenacity of a devoted dwarf. The Hylar of Krynn are a good example of the classic High Dwarf. They are not as portrayed above, but there are some similarities. The Dwarven Nations of Krynn supplement was a good sourcebook for dwarves, and had all different manners of dwarves therein. There were the Hylar, the Daewar (decent sorts), the Theiwar (dark dwarves with strong magic), the Duergar (somewhat like grey dwarves), the Klar (insane dwarves), and the famous Aghar (gully dwarves) amongst others. The ancient Smiths are also there, beings of legendary power and ancestors to all the dwarves of Ansalon on Krynn. A really good supplement to have, the Dwarven Nations of Krynn. [/QUOTE]
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