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<blockquote data-quote="5ekyu" data-source="post: 7551009" data-attributes="member: 6919838"><p>Well most folks would prefer long rests over short rests if all else bring equal. So by that standard short rests can just be done away with. </p><p></p><p>But when circumstances set the two not equally available (circumstances that you can also exert some control over) that's where that question of balance comes in.</p><p></p><p>The druids fighter and warlocks likely have as much chance st assured long weeks of safety as anybody else, but when it comes to crunch times and only short rests over a couple days they get a major gain due to that week vs hour that would not be as pronounced if that SR got pushed up to a day like the dmg variant.</p><p></p><p>A very strong tactic for such against a more typical party would be raids, maybe only one a day, maybe two, keeping their quarry from ever getting a long weeks rest while the short resters and druid locks get lotsa healing and recoup each day from just the 3 short rests. </p><p></p><p>Obviously a gm can simply solve that by not having NPCs ever have "figured that out" in the millenia of that world. Then it's only a possible issue if the players figure it out when they learn the house rules before chargen.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7551009, member: 6919838"] Well most folks would prefer long rests over short rests if all else bring equal. So by that standard short rests can just be done away with. But when circumstances set the two not equally available (circumstances that you can also exert some control over) that's where that question of balance comes in. The druids fighter and warlocks likely have as much chance st assured long weeks of safety as anybody else, but when it comes to crunch times and only short rests over a couple days they get a major gain due to that week vs hour that would not be as pronounced if that SR got pushed up to a day like the dmg variant. A very strong tactic for such against a more typical party would be raids, maybe only one a day, maybe two, keeping their quarry from ever getting a long weeks rest while the short resters and druid locks get lotsa healing and recoup each day from just the 3 short rests. Obviously a gm can simply solve that by not having NPCs ever have "figured that out" in the millenia of that world. Then it's only a possible issue if the players figure it out when they learn the house rules before chargen. [/QUOTE]
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