Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Snails: Threat or Menace? (in Dungeons and Dragons)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9602836" data-attributes="member: 2209"><p>I am a fan of <a href="https://www.drivethrurpg.com/en/product/50998/into-the-black-a-guide-to-below?affiliate_id=17596" target="_blank">Bastion Press's 3.5 Into the Black</a> which includes the snailfolk, a people who have a distrust of those who hide bones inside their flesh:</p><p></p><p>In the eyes of the casual observer, snailfolk display no sense</p><p>of urgency, an admirable racial trait commonly appearing</p><p>in humanoid folklore and children’s tales. A snailfolk is a</p><p>gray skinned gastropod of humanoid shape with a 4 foot</p><p>diameter shell on its back. Four flexible stalks and an oval</p><p>orifice functioning as a mouth are the only discernible</p><p>features on its face. Two elephantine, tree trunk legs</p><p>tapering slightly outward from the bottom of its shell</p><p>provide the creature its only means of locomotion, dragging</p><p>it along the ground. A thin slime coats their pliant bodies,</p><p>inhibiting them from wearing any clothing.</p><p>Snailfolk begin life as small, 8 inch long gastropods,</p><p>appearing no different from the standard garden snail. They</p><p>crawl slowly about on their single rubbery “foot,” leaving</p><p>behind a glistening trail of viscous goo in their wake.</p><p>Because of this distinctive signature, they are extremely easy</p><p>to track until their slime evaporates an hour later. As they</p><p>continue to mature, their developing bodies undergo a</p><p>subtle metamorphosis. Their rubbery body exhibits more</p><p>flexibility, allowing the creature to stand upright on its two</p><p>legs. In this posture, snailfolk utilize their two arms to wield</p><p>weapons and perform a variety of simple tasks such as</p><p>grasping objects. Despite the presence of humanoid limbs,</p><p>snailfolk retain the ability to walk along sheer surfaces</p><p>reducing their already limited speed in half.</p><p>Adult snailfolk stand 6 feet tall and weigh 250 pounds,</p><p>thanks largely to the hard shell affixed to their backs.</p><p>Lacking vocal organs, snailfolk depend upon their limited</p><p>telepathic abilities to communicate.</p><p></p><p>Habitat/Society</p><p>Snailfolk are strict vegetarians, subsisting solely upon</p><p>lichen, fungi, and mosses. They view the consumption of</p><p>flesh as a barbaric trait suitable only for the lower animals,</p><p>an opinion that they demonstratively state at every available</p><p>opportunity. Despite their dogmatic view on the</p><p>aforementioned subject, other races including carnivorous</p><p>humanoids treat snailfolk fairly well. Some confuse their</p><p>slow, deliberate nature for stupidity, causing them to</p><p>entirely dismiss them as a threat, while others rely upon</p><p>their telepathic abilities to serve as translators between</p><p>various subterranean beings.</p><p>Because of their rather slow nature, the concept of speed</p><p>utterly fascinates snailfolk. A potion of haste fetches a king’s</p><p>ransom for the elusive elixir, and some reports claim that</p><p>snailfolk develop an addition to the magical substance.</p><p>Sorcerers and wizards frequently specialize in spells and</p><p>magical items that increase speed, making haste the most</p><p>popular spell in their arsenal of magic. Some adventurous</p><p>merchants from the surface brave the perils of subterranean</p><p>travel just to engage in the lucrative business of selling</p><p>potions, items and scrolls containing the highly sought after</p><p>speed enhancing magic.</p><p>As invertebrates, snailfolk find the notion of a skeleton</p><p>completely unnerving. They view arthropods and other</p><p>creatures with an exoskeleton with somewhat less</p><p>suspicion; yet they naturally view invertebrates as the</p><p>pinnacles of biological design. Snailfolk believe that</p><p>covering the skeleton with layers of flesh indicates that the</p><p>creature is obviously hiding something, a belief continually</p><p>borne out in their voluminous folklore on the subject. They</p><p>take gleeful pride when breaking someone’s bones (even a</p><p>friend’s) with their blunt weapons, as it is sure to “teach</p><p>the skeleton inside a lesson.” A snailfolk encountering a</p><p>pile of bones in a creature’s lair takes the precaution of</p><p>breaking each bone in half, just in case they get any nasty</p><p>ideas about animating as a skeleton.</p><p>Like many gastropods, snailfolk are a hermaphroditic</p><p>race; each member possesses both male and female</p><p>reproductive organs. Snailfolk cannot impregnate</p><p>themselves, but both partners can walk away pregnant from</p><p>a single encounter.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9602836, member: 2209"] I am a fan of [URL='https://www.drivethrurpg.com/en/product/50998/into-the-black-a-guide-to-below?affiliate_id=17596']Bastion Press's 3.5 Into the Black[/URL] which includes the snailfolk, a people who have a distrust of those who hide bones inside their flesh: In the eyes of the casual observer, snailfolk display no sense of urgency, an admirable racial trait commonly appearing in humanoid folklore and children’s tales. A snailfolk is a gray skinned gastropod of humanoid shape with a 4 foot diameter shell on its back. Four flexible stalks and an oval orifice functioning as a mouth are the only discernible features on its face. Two elephantine, tree trunk legs tapering slightly outward from the bottom of its shell provide the creature its only means of locomotion, dragging it along the ground. A thin slime coats their pliant bodies, inhibiting them from wearing any clothing. Snailfolk begin life as small, 8 inch long gastropods, appearing no different from the standard garden snail. They crawl slowly about on their single rubbery “foot,” leaving behind a glistening trail of viscous goo in their wake. Because of this distinctive signature, they are extremely easy to track until their slime evaporates an hour later. As they continue to mature, their developing bodies undergo a subtle metamorphosis. Their rubbery body exhibits more flexibility, allowing the creature to stand upright on its two legs. In this posture, snailfolk utilize their two arms to wield weapons and perform a variety of simple tasks such as grasping objects. Despite the presence of humanoid limbs, snailfolk retain the ability to walk along sheer surfaces reducing their already limited speed in half. Adult snailfolk stand 6 feet tall and weigh 250 pounds, thanks largely to the hard shell affixed to their backs. Lacking vocal organs, snailfolk depend upon their limited telepathic abilities to communicate. Habitat/Society Snailfolk are strict vegetarians, subsisting solely upon lichen, fungi, and mosses. They view the consumption of flesh as a barbaric trait suitable only for the lower animals, an opinion that they demonstratively state at every available opportunity. Despite their dogmatic view on the aforementioned subject, other races including carnivorous humanoids treat snailfolk fairly well. Some confuse their slow, deliberate nature for stupidity, causing them to entirely dismiss them as a threat, while others rely upon their telepathic abilities to serve as translators between various subterranean beings. Because of their rather slow nature, the concept of speed utterly fascinates snailfolk. A potion of haste fetches a king’s ransom for the elusive elixir, and some reports claim that snailfolk develop an addition to the magical substance. Sorcerers and wizards frequently specialize in spells and magical items that increase speed, making haste the most popular spell in their arsenal of magic. Some adventurous merchants from the surface brave the perils of subterranean travel just to engage in the lucrative business of selling potions, items and scrolls containing the highly sought after speed enhancing magic. As invertebrates, snailfolk find the notion of a skeleton completely unnerving. They view arthropods and other creatures with an exoskeleton with somewhat less suspicion; yet they naturally view invertebrates as the pinnacles of biological design. Snailfolk believe that covering the skeleton with layers of flesh indicates that the creature is obviously hiding something, a belief continually borne out in their voluminous folklore on the subject. They take gleeful pride when breaking someone’s bones (even a friend’s) with their blunt weapons, as it is sure to “teach the skeleton inside a lesson.” A snailfolk encountering a pile of bones in a creature’s lair takes the precaution of breaking each bone in half, just in case they get any nasty ideas about animating as a skeleton. Like many gastropods, snailfolk are a hermaphroditic race; each member possesses both male and female reproductive organs. Snailfolk cannot impregnate themselves, but both partners can walk away pregnant from a single encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Snails: Threat or Menace? (in Dungeons and Dragons)
Top