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Snake's Swiftness, Mass: Better than Fireball?
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<blockquote data-quote="kyonu" data-source="post: 5106306" data-attributes="member: 88153"><p>See, I thought about Haste aswell... And actually, I would put up in the same boat as Snake's Swiftness, Mass, mainly because you need to be in a full-attack action to make good use of it. So they're both fully situational, 'specially since my DM likes when things move around.</p><p> </p><p>Anyways, as someone stated above, here is a list of the spells I currently have. Note: This build is based on staying out of combat as much as possible, and buffing the party. I'm using spells that I found in the Spell Compendium, PHB, and Complete Arcane.</p><p> </p><p>Level 0:</p><p>Detect Magic</p><p>Detect Poison</p><p>Read Magic</p><p>Resistance</p><p>Daze</p><p>Touch of Fatigue</p><p>Prestigiditation</p><p> </p><p>Level 1:</p><p>Expeditious Retreat, Swift</p><p>Nerveskitter</p><p>Ray of Clumsiness</p><p>Orb of Fire, Lesser</p><p> </p><p>Level 2:</p><p>Slapping Hand</p><p>Phantasmal Assailants (Extra Slot feat, Complete Arcane)</p><p>Invisibility</p><p>Snake's Swiftness (Extra Spell feat, Complete Arcane)</p><p> </p><p>Level 3:</p><p>Snake's Swiftness</p><p> </p><p>Now, unfortunately Orb of Fire, Lesser has to stay there, because I've used it in the last campaign, and the DM is letting me test certain spells since I JUST got use of the Spell Compendium. But if I use a spell in the game, it's permanently a spell. Same goes for Invisibility.</p><p> </p><p>Now, aside from those two, I have Ray of Clumsiness and Phantasmal Assailants as Dex damagers, since on a high roll they can kill most enemies at this level. (17 dex damage, Assailants allows this to drop below 1) If I'm mistaken on the dropping below 1 part, please let me know!</p><p> </p><p>Otherwise, he's based on dealing damage through party members, thus the snake's swiftness (which is still up for grabs), giving them better Initiative, slapping hand to cause Attacks of opportunities, Expeditious Retreat, Swift to get my weakling ass outta there (15 AC and only 36 HP!)</p><p> </p><p></p><p>Indeed, well, the DM is letting us use whatever WotC D&D 3.5 d20 version race out there. My guys are using some pretty whacky stuff, like the main damage dealer, a Naga from the Warcraft d20 system. (All classes need to be D&D 3.5 tho) I am using a Bloodelf, but unfortunately he has no major abilities for spells and the like; just a better Elf basically.</p><p> </p><p></p><p>Had planned on getting it next level, actually, when it really becomes useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="kyonu, post: 5106306, member: 88153"] See, I thought about Haste aswell... And actually, I would put up in the same boat as Snake's Swiftness, Mass, mainly because you need to be in a full-attack action to make good use of it. So they're both fully situational, 'specially since my DM likes when things move around. Anyways, as someone stated above, here is a list of the spells I currently have. Note: This build is based on staying out of combat as much as possible, and buffing the party. I'm using spells that I found in the Spell Compendium, PHB, and Complete Arcane. Level 0: Detect Magic Detect Poison Read Magic Resistance Daze Touch of Fatigue Prestigiditation Level 1: Expeditious Retreat, Swift Nerveskitter Ray of Clumsiness Orb of Fire, Lesser Level 2: Slapping Hand Phantasmal Assailants (Extra Slot feat, Complete Arcane) Invisibility Snake's Swiftness (Extra Spell feat, Complete Arcane) Level 3: Snake's Swiftness Now, unfortunately Orb of Fire, Lesser has to stay there, because I've used it in the last campaign, and the DM is letting me test certain spells since I JUST got use of the Spell Compendium. But if I use a spell in the game, it's permanently a spell. Same goes for Invisibility. Now, aside from those two, I have Ray of Clumsiness and Phantasmal Assailants as Dex damagers, since on a high roll they can kill most enemies at this level. (17 dex damage, Assailants allows this to drop below 1) If I'm mistaken on the dropping below 1 part, please let me know! Otherwise, he's based on dealing damage through party members, thus the snake's swiftness (which is still up for grabs), giving them better Initiative, slapping hand to cause Attacks of opportunities, Expeditious Retreat, Swift to get my weakling ass outta there (15 AC and only 36 HP!) Indeed, well, the DM is letting us use whatever WotC D&D 3.5 d20 version race out there. My guys are using some pretty whacky stuff, like the main damage dealer, a Naga from the Warcraft d20 system. (All classes need to be D&D 3.5 tho) I am using a Bloodelf, but unfortunately he has no major abilities for spells and the like; just a better Elf basically. Had planned on getting it next level, actually, when it really becomes useful. :P [/QUOTE]
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