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<blockquote data-quote="Angel Tarragon" data-source="post: 4534222" data-attributes="member: 23733"><p>Started slowly. Looking over 4E. Seeing what I'd like to port over to the Tale.</p><p>I'm considering the Armor & Weapon prof system and have updated the Cleric.</p><p></p><p>[sblock=Here's a snippet before it goes though completion<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /><strong>Channel Divinity (Su): </strong>All clerics have three features that require the expenditure of Divinity Points. A cleric has a number of Divinity Points equal to 5 + her cleric level. The cleric also gains additional divinity points equal to her Wisdom modifier. </p><ul> <li data-xf-list-type="ul"><strong>Affect Undead:</strong> Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). The use of Affect Undead is a standard action.<ul> <li data-xf-list-type="ul"><em>Command Undead:</em> When the cleric expends two divinity points she can make an Affect Undead check in an attempt to bend undead to her will. Only an evil cleric or a neutral cleric that worships an evil deity can command undead.</li> <li data-xf-list-type="ul"><em>Destroy Undead:</em> When the cleric expends four divinity points she can make an Affect Undead check in an attempt to outright destroy undead which she would otherwise be unable to affect with a turning attempt.</li> <li data-xf-list-type="ul"><em>Turn Undead: </em>When the cleric expends one divinity point she can make an Affect Undead check to damage undead creatures and causing them to flee. Only a good cleric or a neutral cleric that worships a good deity can turn undead.</li> </ul></li> <li data-xf-list-type="ul"><strong>Divine Fortune:</strong> The cleric gain a +1 bonus on her next attack roll per two divinity points expended. The use of Divine Fortune is a move action.</li> <li data-xf-list-type="ul"><strong>Energy Burst:</strong> By expending four divinity points the cleric can unleash a wave of energy in a 60 foot radius. When using this power the cleric can choose to expend an additional two points from her divinity pool; this allows her to heal or harm a creature by one additional hit point per two extra divinity points expended. The use of Energy Burst is a full round action. Creatures affected by either form of this ability may attempt a Will Save (DC equal to 10 + 1/2 your cleric level + Animus modifier), success indicating that it only takes half the amount of damage. Undead that take damage greater than their hit points crumble to dust and are destroyed by the power of the cleric’s deity.<ul> <li data-xf-list-type="ul"><em>Positive Energy:</em> All living creatures in within the radius of this affect regain a number of hit points equal to twice their character level and/or total hit dice. All undead creatures in within the radius of this affect lose a number of hit points equal to twice their character level and/or total hit dice. A creature healed under this affect cannot gain more hit points than their maximum amount. A creature damaged under this affect can be slain, and if it is all that remains is a pile of dust.</li> <li data-xf-list-type="ul"><em>Negative Energy:</em> All undead creatures in within the radius of this affect regain a number of hit points equal to twice their character level and/or total hit dice. All living creatures in within the radius of this affect lose a number of hit points equal to twice their character level and/or total hit dice. A creature healed under this affect cannot gain more hit points than their maximum amount.</li> </ul></li> </ul><p>[/sblock]As it stands right now, 3E Turning ain't gonna work for the Tale. I'm totally going to have to redesign or tweak it. Also, I'm gonna work up feats for each ofg my deities which allows the cleric to gain another Channle Divinity ability.</p><p></p><p>I'm also considering using the feat multiclassing system.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4534222, member: 23733"] Started slowly. Looking over 4E. Seeing what I'd like to port over to the Tale. I'm considering the Armor & Weapon prof system and have updated the Cleric. [sblock=Here's a snippet before it goes though completion:][B]Channel Divinity (Su): [/B]All clerics have three features that require the expenditure of Divinity Points. A cleric has a number of Divinity Points equal to 5 + her cleric level. The cleric also gains additional divinity points equal to her Wisdom modifier. [list][*][B]Affect Undead:[/B] Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). The use of Affect Undead is a standard action. [list][*][I]Command Undead:[/I] When the cleric expends two divinity points she can make an Affect Undead check in an attempt to bend undead to her will. Only an evil cleric or a neutral cleric that worships an evil deity can command undead. [*][I]Destroy Undead:[/I] When the cleric expends four divinity points she can make an Affect Undead check in an attempt to outright destroy undead which she would otherwise be unable to affect with a turning attempt. [*][I]Turn Undead: [/I]When the cleric expends one divinity point she can make an Affect Undead check to damage undead creatures and causing them to flee. Only a good cleric or a neutral cleric that worships a good deity can turn undead.[/list] [*][B]Divine Fortune:[/B] The cleric gain a +1 bonus on her next attack roll per two divinity points expended. The use of Divine Fortune is a move action. [*][B]Energy Burst:[/B] By expending four divinity points the cleric can unleash a wave of energy in a 60 foot radius. When using this power the cleric can choose to expend an additional two points from her divinity pool; this allows her to heal or harm a creature by one additional hit point per two extra divinity points expended. The use of Energy Burst is a full round action. Creatures affected by either form of this ability may attempt a Will Save (DC equal to 10 + 1/2 your cleric level + Animus modifier), success indicating that it only takes half the amount of damage. Undead that take damage greater than their hit points crumble to dust and are destroyed by the power of the cleric’s deity. [list][*][I]Positive Energy:[/I] All living creatures in within the radius of this affect regain a number of hit points equal to twice their character level and/or total hit dice. All undead creatures in within the radius of this affect lose a number of hit points equal to twice their character level and/or total hit dice. A creature healed under this affect cannot gain more hit points than their maximum amount. A creature damaged under this affect can be slain, and if it is all that remains is a pile of dust. [*][I]Negative Energy:[/I] All undead creatures in within the radius of this affect regain a number of hit points equal to twice their character level and/or total hit dice. All living creatures in within the radius of this affect lose a number of hit points equal to twice their character level and/or total hit dice. A creature healed under this affect cannot gain more hit points than their maximum amount. [/list][/list][/sblock]As it stands right now, 3E Turning ain't gonna work for the Tale. I'm totally going to have to redesign or tweak it. Also, I'm gonna work up feats for each ofg my deities which allows the cleric to gain another Channle Divinity ability. I'm also considering using the feat multiclassing system. [/QUOTE]
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