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Snapping someone out of hypnotism
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<blockquote data-quote="Lord Pendragon" data-source="post: 1733777" data-attributes="member: 707"><p>The reason I refer to Concentration is because that duration would indicate some kind of ongoing means of sustaining the spell. Without it, there is no interaction between the spellcaster and the target after the spell has been cast.</p><p></p><p>Consider it this way. A spellcaster casts <em>Hypnotize</em> on a target, then is in turn struck by a <em>Silence</em> spell the next round. Is the <em>Hypontize</em> spell broken? If it had a duration of Concentration I might be pursuaded to say yes, since the spell description mentions a droning chant. I might accept an argument that the droning chant continues after the spell is cast, thus requiring the Concentration, thus if it is interrupted, the spell would break.</p><p></p><p>But since there's no Concentration involved, the spell does not need to be "sustained" in any way after the initial casting. You cast <em>Hypnotize</em> and bam! your target is <em>fascinated</em>. A <em>Silence</em> spell after that means nothing, because the spellcaster no longer needs to say anything, and the target doesn't need to hear anything.</p><p></p><p>So now back to the allip. When a PC first hears its Babble (Su), he makes his save or is hit with <em>Hypnotize</em>. Bam! He's under the effect. Now, whether he continues to hear the babbling makes no difference. He was hit by the effect, and now its a moot point. The only advantage to plugging his ears would be to prevent him from making <em>another</em> save 2d4 rounds later.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1733777, member: 707"] The reason I refer to Concentration is because that duration would indicate some kind of ongoing means of sustaining the spell. Without it, there is no interaction between the spellcaster and the target after the spell has been cast. Consider it this way. A spellcaster casts [i]Hypnotize[/i] on a target, then is in turn struck by a [i]Silence[/i] spell the next round. Is the [i]Hypontize[/i] spell broken? If it had a duration of Concentration I might be pursuaded to say yes, since the spell description mentions a droning chant. I might accept an argument that the droning chant continues after the spell is cast, thus requiring the Concentration, thus if it is interrupted, the spell would break. But since there's no Concentration involved, the spell does not need to be "sustained" in any way after the initial casting. You cast [i]Hypnotize[/i] and bam! your target is [i]fascinated[/i]. A [i]Silence[/i] spell after that means nothing, because the spellcaster no longer needs to say anything, and the target doesn't need to hear anything. So now back to the allip. When a PC first hears its Babble (Su), he makes his save or is hit with [i]Hypnotize[/i]. Bam! He's under the effect. Now, whether he continues to hear the babbling makes no difference. He was hit by the effect, and now its a moot point. The only advantage to plugging his ears would be to prevent him from making [i]another[/i] save 2d4 rounds later. [/QUOTE]
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