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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!
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<blockquote data-quote="jolt" data-source="post: 9767605" data-attributes="member: 18142"><p>At one point or another, we tried to run most of the rules RAW, but many got abandoned. </p><p></p><p>In some cases, it didn't come up often enough, and by the time it did, we had forgotten about it. The DMG, for example, has rules for how fire spreads on a burning ship. </p><p></p><p>Conceptually, we liked the idea of item saving throws. I mean, it made sense that dragon fire and lightning bolts could destroy stuff. It was a nightmare in practice though. An 8th level fighter gets hit by a lightning bolt - well, his armor has to make a save, his weapon, his shield, boots, helmet, gloves, bracers, gauntlet, amulet, rings, periapt, belt, girdle, everything stored in his backpack, plus the backpack itself. Let me know when you're done. Imma gonna watch 'Lawrence of Arabia' again.</p><p></p><p>Sometimes we understood the rule, but forgot what triggered it. We dutifully noted the System Shock percentage of all our sheets, but inevitably forgot what triggered it.</p><p></p><p>Sometimes the information seemed important when recorded, but wasn't.</p><p>DM at start of campaign: "How old is your character?"</p><p>Me: (proudly) 22</p><p>DM 5 years later: "How old is your character again?"</p><p>Me: (looks at sheet) 22</p><p></p><p>We played published modules a lot so we often switched back and forth between AD&D and B/X, BECMI. It a rule didn't exist in both sets, it had an increased chance of being forgotten.</p><p></p><p>Sometimes we only partially understood the rules while recognizing that we didn't understand the full rules (<em>q.v. initiative</em>). So we hammered things together in a way that seemed to generate the correct result even if the methodology was wrong (<em>q.v. initiative</em>).</p></blockquote><p></p>
[QUOTE="jolt, post: 9767605, member: 18142"] At one point or another, we tried to run most of the rules RAW, but many got abandoned. In some cases, it didn't come up often enough, and by the time it did, we had forgotten about it. The DMG, for example, has rules for how fire spreads on a burning ship. Conceptually, we liked the idea of item saving throws. I mean, it made sense that dragon fire and lightning bolts could destroy stuff. It was a nightmare in practice though. An 8th level fighter gets hit by a lightning bolt - well, his armor has to make a save, his weapon, his shield, boots, helmet, gloves, bracers, gauntlet, amulet, rings, periapt, belt, girdle, everything stored in his backpack, plus the backpack itself. Let me know when you're done. Imma gonna watch 'Lawrence of Arabia' again. Sometimes we understood the rule, but forgot what triggered it. We dutifully noted the System Shock percentage of all our sheets, but inevitably forgot what triggered it. Sometimes the information seemed important when recorded, but wasn't. DM at start of campaign: "How old is your character?" Me: (proudly) 22 DM 5 years later: "How old is your character again?" Me: (looks at sheet) 22 We played published modules a lot so we often switched back and forth between AD&D and B/X, BECMI. It a rule didn't exist in both sets, it had an increased chance of being forgotten. Sometimes we only partially understood the rules while recognizing that we didn't understand the full rules ([I]q.v. initiative[/I]). So we hammered things together in a way that seemed to generate the correct result even if the methodology was wrong ([I]q.v. initiative[/I]). [/QUOTE]
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Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!
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