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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9768773" data-attributes="member: 7023840"><p>I keep trying to tell you that it's not possible. If you think you are doing it, great! I have been trying to express my admiration for this project. Some time ago, I attempted to play "all rules on" and I didn't get as far as what you are saying you are doing because I was using <em>all the rules </em>and it doesn't work.</p><p></p><p>So I assume that at the beginning of each round, each and every player immediately declares their actions for the round for their characters and for any PC-directed characters. You are not allowed to converse or plan with the other players, because if you do, that's considered to be the characters talking aloud to each other, and will be considered time subtracted from your combat round. In addition, if you declare a course of action that will take longer than the melee combat round <em>then your character is committed to that regardless of how long it will take (even multiple rounds</em>).</p><p></p><p>Again, that's the actual rule. And if you don't declare your decision immediately, but are thinking about it, the time you spent thinking will also count against you (in segments, of course).</p><p></p><p></p><p>It's your call. If you really believe that you're playing with <em>all the rules, </em>we can keep going through them- I love discussing 1e Rules!!!!! And there's a lot more than just combat. You rolled your ages randomly and applied the ability modifiers. This isn't optional (it's a <em>must </em>use). Height and weight were also randomly determined by table for each PC, with the optional use of the variation table. You already rolled for your maximum age (important for, inter alia, ghosts). You are "correctly" using Thief abilities per the DMG (the DM rolls for all thief abilities). And so on.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9768773, member: 7023840"] I keep trying to tell you that it's not possible. If you think you are doing it, great! I have been trying to express my admiration for this project. Some time ago, I attempted to play "all rules on" and I didn't get as far as what you are saying you are doing because I was using [I]all the rules [/I]and it doesn't work. So I assume that at the beginning of each round, each and every player immediately declares their actions for the round for their characters and for any PC-directed characters. You are not allowed to converse or plan with the other players, because if you do, that's considered to be the characters talking aloud to each other, and will be considered time subtracted from your combat round. In addition, if you declare a course of action that will take longer than the melee combat round [I]then your character is committed to that regardless of how long it will take (even multiple rounds[/I]). Again, that's the actual rule. And if you don't declare your decision immediately, but are thinking about it, the time you spent thinking will also count against you (in segments, of course). It's your call. If you really believe that you're playing with [I]all the rules, [/I]we can keep going through them- I love discussing 1e Rules!!!!! And there's a lot more than just combat. You rolled your ages randomly and applied the ability modifiers. This isn't optional (it's a [I]must [/I]use). Height and weight were also randomly determined by table for each PC, with the optional use of the variation table. You already rolled for your maximum age (important for, inter alia, ghosts). You are "correctly" using Thief abilities per the DMG (the DM rolls for all thief abilities). And so on. [/QUOTE]
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Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!
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