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*Pathfinder & Starfinder
Snatch/Deflect Arrows vs. Tanglefoot Bags and Alchemist's Fire?
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<blockquote data-quote="Artoomis" data-source="post: 1453972" data-attributes="member: 111"><p>You have to make some assumptions no matter what.</p><p></p><p>If you assume that a tanglefoot bag has some sort of a zip-strip on it that you hold on to to open the bag while you throw it, then it cannot be deflected. If you assume it opens on contact (which seems safer, thus more likely), then it can be deflected. Simple enough, really.</p><p></p><p>The deflection is merely a change in the direction of flight for the objhect such that it misses.</p><p></p><p>For the "napalm," same thing it can be deflected.</p><p></p><p>As far as snatching - I'd allow that, too. If he can snatch all forms of arrows without breaking them (including magic ones that break 50% of the time), then he can catch these items, too.</p><p></p><p>This is what a monk DOES. No need to make it harder on him. It's his schtick - if he chooses that path. Let him have his glory.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1453972, member: 111"] You have to make some assumptions no matter what. If you assume that a tanglefoot bag has some sort of a zip-strip on it that you hold on to to open the bag while you throw it, then it cannot be deflected. If you assume it opens on contact (which seems safer, thus more likely), then it can be deflected. Simple enough, really. The deflection is merely a change in the direction of flight for the objhect such that it misses. For the "napalm," same thing it can be deflected. As far as snatching - I'd allow that, too. If he can snatch all forms of arrows without breaking them (including magic ones that break 50% of the time), then he can catch these items, too. This is what a monk DOES. No need to make it harder on him. It's his schtick - if he chooses that path. Let him have his glory. [/QUOTE]
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Snatch/Deflect Arrows vs. Tanglefoot Bags and Alchemist's Fire?
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