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Snatching victory from the jaws of...victory
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<blockquote data-quote="Pierce" data-source="post: 1399414" data-attributes="member: 12161"><p>I, too, add my congrats to your fine handling of the situation. To throw in my 2cu:</p><p></p><p>The first idea that sprang to mind has been put forth a few times already: the PCs now have an earned-but-hard-to-live-up-to reputation. There's a wealth of material right there; anywhere from getting hired for jobs beyond their capabilities to being enlisted to fight against insurmountable odds to jealous rivals calling them out (think Old West gunfights). There's tons you can do to make their lives difficult (and interesting!) from that angle alone.</p><p></p><p>Someone else posed the idea that simply creating the BBEG's boss is a cop-out as it basically nullifies the party's extraordinary victory. A different tack might be to create a new BBEG with quite different goals but who has a passing interest in what the original BBEG was up to, either as a rival or an ally. This new BBEG becomes concerned with the party's prowess and decides to nip the problem in the bud. Before they know it, the party is forced to run for their lives as hordes of assassins, gray men, demons, bandits and other nasties compete to claim the bounty the new BBEG has put on their heads. Not only do they have to figure out <em>why</em> all of these agents have it out for them, but also track down the new BBEG and put a stop to it, not to mention whatever world-conquering plan <em>he's</em> put in motion.</p><p></p><p>And I would definitely read a story hour based on this campaign. If I may be so bold: start the story with the barbarian getting captured with the bead of force - throw the reader straight into the hopeless situation and keep the pace going throughout.</p><p></p><p>Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Pierce, post: 1399414, member: 12161"] I, too, add my congrats to your fine handling of the situation. To throw in my 2cu: The first idea that sprang to mind has been put forth a few times already: the PCs now have an earned-but-hard-to-live-up-to reputation. There's a wealth of material right there; anywhere from getting hired for jobs beyond their capabilities to being enlisted to fight against insurmountable odds to jealous rivals calling them out (think Old West gunfights). There's tons you can do to make their lives difficult (and interesting!) from that angle alone. Someone else posed the idea that simply creating the BBEG's boss is a cop-out as it basically nullifies the party's extraordinary victory. A different tack might be to create a new BBEG with quite different goals but who has a passing interest in what the original BBEG was up to, either as a rival or an ally. This new BBEG becomes concerned with the party's prowess and decides to nip the problem in the bud. Before they know it, the party is forced to run for their lives as hordes of assassins, gray men, demons, bandits and other nasties compete to claim the bounty the new BBEG has put on their heads. Not only do they have to figure out [I]why[/i] all of these agents have it out for them, but also track down the new BBEG and put a stop to it, not to mention whatever world-conquering plan [I]he's[/I] put in motion. And I would definitely read a story hour based on this campaign. If I may be so bold: start the story with the barbarian getting captured with the bead of force - throw the reader straight into the hopeless situation and keep the pace going throughout. Good luck and have fun! [/QUOTE]
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