Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Snatching victory from the jaws of...victory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WanderingMonster" data-source="post: 1399417" data-attributes="member: 573"><p>Thank you for all your input!</p><p></p><p>I think that I have a really nasty surprise in store for the PCs. I was already leaning in one direction, and all the suggestions just really pushed me towards what I was already considering.</p><p> </p><p>I'm pleased that this campaign has taken off. We've had a long hiatus with a very dark time when it looked like we'd never game again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p> </p><p>You guys have also solidfied my resolve to make a story hour, and I hope I can live up to the expectations. Just so you know what the ritual was, here's the incantation the alchemsit was trying to cast:</p><p> </p><p><span style="color: teal"><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'">Forge the Neggwrought</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'">Conjuration</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Effective Level: </strong>8th</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Skill Check: </strong>Knowledge (arcana) DC 21, 4 successes; Craft (blacksmithing) DC 21, 4 successes </span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Failure: </strong>Reversal</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Components: </strong>V, S, M, F, XP, B, SC</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Casting Time: </strong>11 hours, 6 minutes</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Range:</strong> Close</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Target: </strong>A single devil</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Duration: </strong>Permanent</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Saving Throw: </strong>None</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><strong>Spell Resistance:</strong> No</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'">This incantation summons a specific devil and binds it forever in a knot of mystical black chains known as the Neggwrought. The spell renders the fiend helpless: it is unable to move or use any of its spell-like abilities. The caster(s) are immune to any supernatural abilities the devil may use. This spell does not ensure that the devil will be cooperative, truthful, or deferential towards the caster. In fact, the opposite is likely to be true. The devil only receives half its SR against spells cast by the caster of <em>forge the Neggwrought</em>. </span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'">The Neggwrought is impervious to damage and magic of all kinds. It cannot be <em>dispelled</em>, and <em>wish</em> cannot free the fiend. Only the caster can free the devil, and to do that would be certain death.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>Failure: </em> If the caster fails, he is bound by the Neggwrought forever, and usually taken prisoner by the fiend he tried to bind.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>Material Component: </em>An unbroken circle of diamond powder worth 5,000 gp.; 13 pure souls; the true name of the devil to be bound.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>Focus:</em> A 666-link chain made of cold iron.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>XP Component: </em>1,000 XP.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>Backlash:</em> Casters are exhausted after completing the incantation.</span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Baskerville Old Face'"><em>Extra Casters:</em> 13 required to harvest the pure souls as the caster binds them to the chain.</span></span></p><p> </p><p>I won't spill all my secrets (I have to save something for the story hour), but I will say that the origins of the spell are in the legend of Aelora and Gulrath. The goddess Aelora bound her nemesis, a devil named Gulrath, in the Neggwrought for 10,000 years. But the spell only binds devils—from his prison, Gulrath found a way to acquire worshippers until he became...more.</p><p> </p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 1399417, member: 573"] Thank you for all your input! I think that I have a really nasty surprise in store for the PCs. I was already leaning in one direction, and all the suggestions just really pushed me towards what I was already considering. I'm pleased that this campaign has taken off. We've had a long hiatus with a very dark time when it looked like we'd never game again! :eek: You guys have also solidfied my resolve to make a story hour, and I hope I can live up to the expectations. Just so you know what the ritual was, here's the incantation the alchemsit was trying to cast: [color=teal][size=3][font=Baskerville Old Face]Forge the Neggwrought[/font][/size][/color] [size=3][font=Baskerville Old Face]Conjuration[/font][/size] [size=3][font=Baskerville Old Face][b]Effective Level: [/b]8th[/font][/size] [size=3][font=Baskerville Old Face][b]Skill Check: [/b]Knowledge (arcana) DC 21, 4 successes; Craft (blacksmithing) DC 21, 4 successes [/font][/size] [size=3][font=Baskerville Old Face][b]Failure: [/b]Reversal[/font][/size] [size=3][font=Baskerville Old Face][b]Components: [/b]V, S, M, F, XP, B, SC[/font][/size] [size=3][font=Baskerville Old Face][b]Casting Time: [/b]11 hours, 6 minutes[/font][/size] [size=3][font=Baskerville Old Face][b]Range:[/b] Close[/font][/size] [size=3][font=Baskerville Old Face][b]Target: [/b]A single devil[/font][/size] [size=3][font=Baskerville Old Face][b]Duration: [/b]Permanent[/font][/size] [size=3][font=Baskerville Old Face][b]Saving Throw: [/b]None[/font][/size] [size=3][font=Baskerville Old Face][b]Spell Resistance:[/b] No[/font][/size] [size=3][font=Baskerville Old Face]This incantation summons a specific devil and binds it forever in a knot of mystical black chains known as the Neggwrought. The spell renders the fiend helpless: it is unable to move or use any of its spell-like abilities. The caster(s) are immune to any supernatural abilities the devil may use. This spell does not ensure that the devil will be cooperative, truthful, or deferential towards the caster. In fact, the opposite is likely to be true. The devil only receives half its SR against spells cast by the caster of [i]forge the Neggwrought[/i]. [/font][/size] [size=3][font=Baskerville Old Face]The Neggwrought is impervious to damage and magic of all kinds. It cannot be [i]dispelled[/i], and [i]wish[/i] cannot free the fiend. Only the caster can free the devil, and to do that would be certain death.[/font][/size] [size=3][font=Baskerville Old Face][i]Failure: [/i] If the caster fails, he is bound by the Neggwrought forever, and usually taken prisoner by the fiend he tried to bind.[/font][/size] [size=3][font=Baskerville Old Face][i]Material Component: [/i]An unbroken circle of diamond powder worth 5,000 gp.; 13 pure souls; the true name of the devil to be bound.[/font][/size] [size=3][font=Baskerville Old Face][i]Focus:[/i] A 666-link chain made of cold iron.[/font][/size] [size=3][font=Baskerville Old Face][i]XP Component: [/i]1,000 XP.[/font][/size] [size=3][font=Baskerville Old Face][i]Backlash:[/i] Casters are exhausted after completing the incantation.[/font][/size] [size=3][font=Baskerville Old Face][i]Extra Casters:[/i] 13 required to harvest the pure souls as the caster binds them to the chain.[/font][/size] I won't spill all my secrets (I have to save something for the story hour), but I will say that the origins of the spell are in the legend of Aelora and Gulrath. The goddess Aelora bound her nemesis, a devil named Gulrath, in the Neggwrought for 10,000 years. But the spell only binds devils—from his prison, Gulrath found a way to acquire worshippers until he became...more. Thanks again! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Snatching victory from the jaws of...victory
Top