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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="Xeriar" data-source="post: 188474" data-attributes="member: 4116"><p>The thing that worries me about the rogue is the Core Rules Smackdown that a single-classed one pulls off -</p><p></p><p>Str 14 Dex 18 Con 14 Int 8 Wis 8 Cha 8 - Starting (28 point buy, subtract from Con for lower points). At 20th level, with a good dex granting book, he can have 34 dex (with a +6 dex granting item, and a +6 str granting item would be nice but is not necessary)</p><p></p><p>Feats: Ambidexterity, Two-Weapon Fighting, Improved Two Weapon Fighting, Weapon Finesse (Shortsword), Weapon Focus (Shortsword), Improved Initiative, Quick Draw</p><p></p><p>So, give him two short swords, +5, ghost touch, of speed (mithral for kicks).</p><p></p><p>If he gets a surprise round and goes first (with +16 to init, he's got a fair chance) he's got 14 attacks before the poor sap can react, two sets of +30/+30/+30/+30/+25/+25/+20. For even more fun, use boots of speed (or something like it) instead and swap the Speed with Brilliant Energy. +140d6 of damage without assistance - with unarmored flat-footed AC rarely being over 15, most poor saps are going to -eat- that.</p></blockquote><p></p>
[QUOTE="Xeriar, post: 188474, member: 4116"] The thing that worries me about the rogue is the Core Rules Smackdown that a single-classed one pulls off - Str 14 Dex 18 Con 14 Int 8 Wis 8 Cha 8 - Starting (28 point buy, subtract from Con for lower points). At 20th level, with a good dex granting book, he can have 34 dex (with a +6 dex granting item, and a +6 str granting item would be nice but is not necessary) Feats: Ambidexterity, Two-Weapon Fighting, Improved Two Weapon Fighting, Weapon Finesse (Shortsword), Weapon Focus (Shortsword), Improved Initiative, Quick Draw So, give him two short swords, +5, ghost touch, of speed (mithral for kicks). If he gets a surprise round and goes first (with +16 to init, he's got a fair chance) he's got 14 attacks before the poor sap can react, two sets of +30/+30/+30/+30/+25/+25/+20. For even more fun, use boots of speed (or something like it) instead and swap the Speed with Brilliant Energy. +140d6 of damage without assistance - with unarmored flat-footed AC rarely being over 15, most poor saps are going to -eat- that. [/QUOTE]
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