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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="Xarlen" data-source="post: 191859" data-attributes="member: 1060"><p>Wizadru, bravo. Exactly.</p><p></p><p>Furthermore, I'd like to add something.</p><p></p><p>It was mentioned about just having the monsters smacking the rogue, because he used the sneak attack. Then argued that it's the smart thing to do. Let's turn this another way.</p><p></p><p>If you are... Let's say, a vampire. </p><p></p><p>Here's the situation. There's lots of people shooting arrows at you. They're at a good 45' distance. </p><p></p><p>Doesn't matter how much damage they're doing, your reduction pretty much takes care of it. Or, if they're using all magical weapons, then still, your Healing is taking care of a good bout of it. </p><p></p><p>Then, you get hit with a spell. A fireball. Or, how about an Acid Orb? A Disentigration ray, a Maxed Magic Missile. Who becomes the biggest threat, now? You want to kill the mage. Or, a cleric, if they're dropping Searing Lights, Flame Strikes, and Turning on you, you want to put them out of commission.</p><p></p><p>This is not 'Cheating', or 'Unfair', it is putting the hurt on the most capable person to kill you. Or, whoever is doing the most damage to you. </p><p></p><p>So, if the rogue just sneak attacked me for 20 damage, and he's easier to hit, and more likely to kill then the fighter, WHY is it illogical, even unfair, to knock his head off?</p><p></p><p>Most intelligent creatures, if they're doing an ambush or in a full on fight, go for spellcasters first. Why? Because they're *weak*, and in many conditions, can do the most damage. So, how is it different, in Melee, with the rogue right there?</p></blockquote><p></p>
[QUOTE="Xarlen, post: 191859, member: 1060"] Wizadru, bravo. Exactly. Furthermore, I'd like to add something. It was mentioned about just having the monsters smacking the rogue, because he used the sneak attack. Then argued that it's the smart thing to do. Let's turn this another way. If you are... Let's say, a vampire. Here's the situation. There's lots of people shooting arrows at you. They're at a good 45' distance. Doesn't matter how much damage they're doing, your reduction pretty much takes care of it. Or, if they're using all magical weapons, then still, your Healing is taking care of a good bout of it. Then, you get hit with a spell. A fireball. Or, how about an Acid Orb? A Disentigration ray, a Maxed Magic Missile. Who becomes the biggest threat, now? You want to kill the mage. Or, a cleric, if they're dropping Searing Lights, Flame Strikes, and Turning on you, you want to put them out of commission. This is not 'Cheating', or 'Unfair', it is putting the hurt on the most capable person to kill you. Or, whoever is doing the most damage to you. So, if the rogue just sneak attacked me for 20 damage, and he's easier to hit, and more likely to kill then the fighter, WHY is it illogical, even unfair, to knock his head off? Most intelligent creatures, if they're doing an ambush or in a full on fight, go for spellcasters first. Why? Because they're *weak*, and in many conditions, can do the most damage. So, how is it different, in Melee, with the rogue right there? [/QUOTE]
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