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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="reapersaurus" data-source="post: 191895" data-attributes="member: 1194"><p><strong>The designers...</strong></p><p></p><p>The designers justifying multiple sneak attacks in the same round:</p><p>"Ooooh, my wittle rogue NEEDS to be competitive in combat - I don't think they should be outshined in combat by a PC that's completely dedicated to fighting and fighting only!"</p><p></p><p>Me: "But the fighter can't do anything else, skill-wise.</p><p>Why should the rogue come CLOSE to being as good in combat?"</p><p></p><p>Designers: "Because we should balance the classes with respect to combat, or people will complain or think the class is underpowered."</p><p></p><p>Me: "But the rogue is the one class that has the most roleplaying support, mechanics-wise, due to their dominant number of class skills and skill points.</p><p>Doesn't 'balancing' the rogue in-combat make them unbalanced when you consider all the aspects of 3E OUTSIDE of combat?"</p><p></p><p>Designers: "What's non-combat?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>"Besides, we don;t want someone playing a class that's underpowered in combat - look at what the 2E cleric was like. People don't like to play classes that have established roles in a party that is not a combat-capable role."</p><p></p><p>Me: "Blech."</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 191895, member: 1194"] [b]The designers...[/b] The designers justifying multiple sneak attacks in the same round: "Ooooh, my wittle rogue NEEDS to be competitive in combat - I don't think they should be outshined in combat by a PC that's completely dedicated to fighting and fighting only!" Me: "But the fighter can't do anything else, skill-wise. Why should the rogue come CLOSE to being as good in combat?" Designers: "Because we should balance the classes with respect to combat, or people will complain or think the class is underpowered." Me: "But the rogue is the one class that has the most roleplaying support, mechanics-wise, due to their dominant number of class skills and skill points. Doesn't 'balancing' the rogue in-combat make them unbalanced when you consider all the aspects of 3E OUTSIDE of combat?" Designers: "What's non-combat?" :p "Besides, we don;t want someone playing a class that's underpowered in combat - look at what the 2E cleric was like. People don't like to play classes that have established roles in a party that is not a combat-capable role." Me: "Blech." [/QUOTE]
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