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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="Malin Genie" data-source="post: 194533" data-attributes="member: 1058"><p><strong>Still don't see that it is unbalanced...</strong></p><p></p><p>IMHO the balancing factor in a full-attack Sneak Attack is that (unless <em>haste</em>d - and I do think <em>haste</em> is overpowered, although that is a separate thread) to make it you have to be in a position to eat a full attack in return if your foe is still standing. Also, you either have to have closed the round before or risked a hit from the enemy closing with you...</p><p></p><p>In addition, to get multiple attacks you have to </p><p></p><p>(a) Take -5 cumulative attack penalty on succesive shots</p><p></p><p>and/or</p><p></p><p>(b) Take -2 penalty (at least) on all attacks for two-weapon fighting</p><p></p><p>which combined with the limited Feats and lower BAB of the Rogue means that he is unlikely to hit multiple times against high AC opponents (who can also use Fighting Defensively or Expertise when confronted with a Rogue if they are fighter-types with good attack bonuses)</p><p></p><p>If the character is really Sneak-Attack combat-focussed, with all their Feats geared towards hitting with multiple Sneak Attacks (Weapon Finesse, Two-Weapon Fighting, Ambidexterity, Weapon Focus, ?Combat Reflexes, ?Expert Tactician) they should be rewarded for that choice by being effective in the (limited) situation toward which they've built their character (flanking with a teammate, with a full attack available, against an opponent with a moderate AC, who isn't a Rogue or Barbarian, who is vulnerable to Sneak Attacks.) </p><p></p><p>After all, they've spent all their Feats, had to sacrifice Int/Wis/Cha to get the Str/Con to survive melee combat, etc. - so to shine in (a subset of) combat situations they have reduced their ability to shine outside.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 194533, member: 1058"] [b]Still don't see that it is unbalanced...[/b] IMHO the balancing factor in a full-attack Sneak Attack is that (unless [i]haste[/i]d - and I do think [i]haste[/i] is overpowered, although that is a separate thread) to make it you have to be in a position to eat a full attack in return if your foe is still standing. Also, you either have to have closed the round before or risked a hit from the enemy closing with you... In addition, to get multiple attacks you have to (a) Take -5 cumulative attack penalty on succesive shots and/or (b) Take -2 penalty (at least) on all attacks for two-weapon fighting which combined with the limited Feats and lower BAB of the Rogue means that he is unlikely to hit multiple times against high AC opponents (who can also use Fighting Defensively or Expertise when confronted with a Rogue if they are fighter-types with good attack bonuses) If the character is really Sneak-Attack combat-focussed, with all their Feats geared towards hitting with multiple Sneak Attacks (Weapon Finesse, Two-Weapon Fighting, Ambidexterity, Weapon Focus, ?Combat Reflexes, ?Expert Tactician) they should be rewarded for that choice by being effective in the (limited) situation toward which they've built their character (flanking with a teammate, with a full attack available, against an opponent with a moderate AC, who isn't a Rogue or Barbarian, who is vulnerable to Sneak Attacks.) After all, they've spent all their Feats, had to sacrifice Int/Wis/Cha to get the Str/Con to survive melee combat, etc. - so to shine in (a subset of) combat situations they have reduced their ability to shine outside. [/QUOTE]
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