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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="Shard O'Glase" data-source="post: 195869" data-attributes="member: 1134"><p>Ah yes the roleplay so you don't need skills theory. If I roleplay stealth really well, "sneak, sneak, sneak" do I suddenly get to sneak past the opposition without a check, if I roleplay fighting really well, do I suddenly not have to roll for my attacks. I may give a small circumstance bonus for good roleplaying, or in stealth and fights a good plan, but sorry I'm not going to devalue the purchase of certain skills by letting a decent chr fighter just get by on roleplaying skill.</p><p></p><p> And the wizard still shines because he frequently has scrolls, and out of combat spells usually last a really long time, or shortcut a multi check encounter to one spell. Sorcerers have mad numbers of spells from the beginning. And on top of that the wizard limit of spells per day quickly becomes virtually irrelevent, large numbers of low level spells for utility, and a smaller number of high level spells for fights. Unless I'm throwing fight after fight they won't run out of attack spells. And if I was throwing fight after fight I'd be running a dungeon crawl, and unless I make every adventure time sensitive by a fairly low level wizards can avoid all # of spell problems with their extra dimension safe sleeping spels.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 195869, member: 1134"] Ah yes the roleplay so you don't need skills theory. If I roleplay stealth really well, "sneak, sneak, sneak" do I suddenly get to sneak past the opposition without a check, if I roleplay fighting really well, do I suddenly not have to roll for my attacks. I may give a small circumstance bonus for good roleplaying, or in stealth and fights a good plan, but sorry I'm not going to devalue the purchase of certain skills by letting a decent chr fighter just get by on roleplaying skill. And the wizard still shines because he frequently has scrolls, and out of combat spells usually last a really long time, or shortcut a multi check encounter to one spell. Sorcerers have mad numbers of spells from the beginning. And on top of that the wizard limit of spells per day quickly becomes virtually irrelevent, large numbers of low level spells for utility, and a smaller number of high level spells for fights. Unless I'm throwing fight after fight they won't run out of attack spells. And if I was throwing fight after fight I'd be running a dungeon crawl, and unless I make every adventure time sensitive by a fairly low level wizards can avoid all # of spell problems with their extra dimension safe sleeping spels. [/QUOTE]
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