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Sneak Attack: A Little Too Powerful?
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<blockquote data-quote="Mordax_sighs" data-source="post: 195933" data-attributes="member: 4518"><p>Well, I for one have never seen a Rogue dominate gameplay. Not in all the time that 3E has been out.</p><p></p><p>When I DM games, I use pretty tough monsters, and I've found that Rogues just don't hit often enough to dominate climactic combats, and their hp are usually pretty lousy. Clerics usually do better since they have the same BAB, heavy armor and full spellcasting vs. Sneak Attack.</p><p></p><p>When I play...oy. I used to use Rogues and Rogue hybrids all the time. Couldn't resist the skill points. But the low hp and light armor got to be too much - kept getting into close shave after close shave after nasty death. </p><p></p><p>I've since switched to Aristocrat / Fighter hybrids. Social skill set is just as good, and the combat is flatly better. I'd like to see some punk in Studded Leather compete with my Tower Shield, Longsword & Cleave Feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>*shrugs*</p><p></p><p>All I can say to people who *have* seen Rogues go hog wild:</p><p>- Nobody gets enough skill points in 3E. IMC, we boosted every class by +2, base. Rogues still complain about not having enough, while Fighters can actually afford to diversify and buy cross class skills. Trust me, this house rule can fix a lot of inequities.</p><p></p><p>- Fighters and Sorcerers should have a few more class skills. Fighters need Intimidate, Sorcerers also need Bluff and Diplomacy. These changes will prevent Rogues from being the only social monsters you see. </p><p></p><p>(They still have a good opportunity to dominate since they get more skills and more points, but other classes can at least compete - much like how Rogues can compete in combat without being top dogs.)</p><p></p><p>- Do check your combats. Not for monsters, so much as environments - in many dungeon situations, PC mobility should be restricted.</p><p></p><p>- Check and see *who* is playing a Rogue in your game. If your powergamer types are playing Rogues, and the rules-clueless are playing other classes, the Rogues will seem over the top, whether they are or not. </p><p></p><p>(I'm not sure if this has been brought up in this thread, but I really feel it is important - don't judge a class just because Bob the Mighty Minmaxer has a real good smackdown. That can happen with just about anything.)</p><p></p><p></p><p>Anyways, that's my $.02. I would fool with Sneak Attack itself only as a last resort, personally. Didn't seem nearly that scary when I had it myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mordax_sighs, post: 195933, member: 4518"] Well, I for one have never seen a Rogue dominate gameplay. Not in all the time that 3E has been out. When I DM games, I use pretty tough monsters, and I've found that Rogues just don't hit often enough to dominate climactic combats, and their hp are usually pretty lousy. Clerics usually do better since they have the same BAB, heavy armor and full spellcasting vs. Sneak Attack. When I play...oy. I used to use Rogues and Rogue hybrids all the time. Couldn't resist the skill points. But the low hp and light armor got to be too much - kept getting into close shave after close shave after nasty death. I've since switched to Aristocrat / Fighter hybrids. Social skill set is just as good, and the combat is flatly better. I'd like to see some punk in Studded Leather compete with my Tower Shield, Longsword & Cleave Feat. ;) *shrugs* All I can say to people who *have* seen Rogues go hog wild: - Nobody gets enough skill points in 3E. IMC, we boosted every class by +2, base. Rogues still complain about not having enough, while Fighters can actually afford to diversify and buy cross class skills. Trust me, this house rule can fix a lot of inequities. - Fighters and Sorcerers should have a few more class skills. Fighters need Intimidate, Sorcerers also need Bluff and Diplomacy. These changes will prevent Rogues from being the only social monsters you see. (They still have a good opportunity to dominate since they get more skills and more points, but other classes can at least compete - much like how Rogues can compete in combat without being top dogs.) - Do check your combats. Not for monsters, so much as environments - in many dungeon situations, PC mobility should be restricted. - Check and see *who* is playing a Rogue in your game. If your powergamer types are playing Rogues, and the rules-clueless are playing other classes, the Rogues will seem over the top, whether they are or not. (I'm not sure if this has been brought up in this thread, but I really feel it is important - don't judge a class just because Bob the Mighty Minmaxer has a real good smackdown. That can happen with just about anything.) Anyways, that's my $.02. I would fool with Sneak Attack itself only as a last resort, personally. Didn't seem nearly that scary when I had it myself. :) [/QUOTE]
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