Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack as a Feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 455921" data-attributes="member: 786"><p>Not bad as a "called shot" feat would go.</p><p></p><p>Unhappily, it's different enough from sneak attack to not be the answer.</p><p></p><p>3e has three main (possibly four) mechanics for replicating "called shots". </p><p></p><p>For "lucky shots" - those strange occurences that reveal momentary vulnerabilities and that are taken advantage of - you have the critical (along with keen and improved critical). This is the mechanic your proposed feat uses.</p><p></p><p>For "trick shots" - pick a feat; Improved Trip, Improved Disarm. Or how about Strike A Weapon and the Base Disarm. I suppose we could also include Hamstring from Song and Silence in here as well.</p><p></p><p>For "carefully placed shots" - what most people think of when they think of "called shots" - we have the sneak attack (and Dirty Fighting).</p><p></p><p>To replicate the carefully placed shot, any feat would have to offer : some mechanism to replicate the care/focus (In sneak attack this is the "flatfoot/flank" req) in choosing the placement. And extra damage that *always* occurs if the blow lands (since choosing the same area should result in the same extra damage). The feat also needs to either stack or chain to correctly model the different "values" of the vital areas.</p><p></p><p>The problem with a feat chain is that we would be left begging the question "What's the rogue attacking when his sneak attack does more damage than the top-most feat in the chain?"</p><p></p><p>The problem with a stacking feat is that we have to be careful to avoid having the non-rogues out-strip the rogues.</p><p></p><p>If we don't allow others to acquire this feat, what is our in-game rationale for disallowing it? After all, all characters can already duplicate every other form of "called shot" I've listed (and I think the list is complete, but I'd be interested in hearing of more).</p><p></p><p>BTW, the fourth mechanic is Power Attack's "overwhelming blow", which actually uses the old 1e/2e "penalty to AC" called shot mechanic to model something else that may or may not be a called shot.</p><p></p><p>Oh, and this is *completely* tangential - is it possible for a rogue to choose to do *less* than the maximum sneak attack damage? Could a rogue with a +4d6 sneak attack only choose to do a +1d6 sneak attack?</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 455921, member: 786"] Not bad as a "called shot" feat would go. Unhappily, it's different enough from sneak attack to not be the answer. 3e has three main (possibly four) mechanics for replicating "called shots". For "lucky shots" - those strange occurences that reveal momentary vulnerabilities and that are taken advantage of - you have the critical (along with keen and improved critical). This is the mechanic your proposed feat uses. For "trick shots" - pick a feat; Improved Trip, Improved Disarm. Or how about Strike A Weapon and the Base Disarm. I suppose we could also include Hamstring from Song and Silence in here as well. For "carefully placed shots" - what most people think of when they think of "called shots" - we have the sneak attack (and Dirty Fighting). To replicate the carefully placed shot, any feat would have to offer : some mechanism to replicate the care/focus (In sneak attack this is the "flatfoot/flank" req) in choosing the placement. And extra damage that *always* occurs if the blow lands (since choosing the same area should result in the same extra damage). The feat also needs to either stack or chain to correctly model the different "values" of the vital areas. The problem with a feat chain is that we would be left begging the question "What's the rogue attacking when his sneak attack does more damage than the top-most feat in the chain?" The problem with a stacking feat is that we have to be careful to avoid having the non-rogues out-strip the rogues. If we don't allow others to acquire this feat, what is our in-game rationale for disallowing it? After all, all characters can already duplicate every other form of "called shot" I've listed (and I think the list is complete, but I'd be interested in hearing of more). BTW, the fourth mechanic is Power Attack's "overwhelming blow", which actually uses the old 1e/2e "penalty to AC" called shot mechanic to model something else that may or may not be a called shot. Oh, and this is *completely* tangential - is it possible for a rogue to choose to do *less* than the maximum sneak attack damage? Could a rogue with a +4d6 sneak attack only choose to do a +1d6 sneak attack? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack as a Feat
Top