Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack as a Feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 456759" data-attributes="member: 386"><p>I did something similar, but I used Search and Spot requirements. This gives an edge to Rogues and... Rangers! I thought that was cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's the feat:</p><p></p><p>Sneak Attack I</p><p>You are skilled at making Sneak Attacks.</p><p>Prerequisite: Dex13+, Search: 4 ranks, Spot: 4 ranks.</p><p>Benefit: Any time your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank the target, your attack deals 1d6 extra damage. Should the sneak attack be a critical hit, this extra damage is not multiplied. Sneak attack only works if you are wearing light or no armour.</p><p></p><p>Ranged attacks can only count as sneak attacks if the target is within 30 feet. You can't strike with deadly accuracy from beyond that range. </p><p></p><p>With a sap (blackjack) or an unarmed strike, you can make a sneak attack that deals subdual damage instead of normal damage. You cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, not even with the usual –4 penalty. </p><p></p><p>You can only sneak attack a living creature with a discernible anatomy. Any creature that is immune to critical hits is also not vulnerable to sneak attacks. You must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. You cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. </p><p></p><p>Sneak Attack II</p><p>You are skilled at making Sneak Attacks.</p><p>Prerequisite: Dex 13+, Search: 6 ranks, Spot: 6 ranks, Sneak Attack I.</p><p>Benefit: As Sneak Attack I, but extra damage raised by +1d6. This damage stacks with the damage from other Sneak Attack Feats.</p><p></p><p></p><p>The other Sneak Attacks follow the same progression.</p><p></p><p>Then I did some checking to see what it would be like if a Fighter wanted to take Sneak Attack. This is what I came up with:</p><p></p><p>Rog1-Fgt9: Atk +13/+8 (1-8+5 longsword). Sneak Attack +4d6. Feats: Improved Init, Dodge, Sneak Attack I-IV, Weapon Focus: Longsword, Mobility, Weapon Spec: Longsword, Spring Attack, Power Attack.</p><p></p><p>Although, now that I think about it, that Rog1-Fgt9 would work better with a level of Ranger.</p><p></p><p>Oh yeah, there is an extra Feat in there because I changed all the Rogue's special abilities into Feats, and gave the Rogue a Bonus Feat list.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 456759, member: 386"] I did something similar, but I used Search and Spot requirements. This gives an edge to Rogues and... Rangers! I thought that was cool. ;) Here's the feat: Sneak Attack I You are skilled at making Sneak Attacks. Prerequisite: Dex13+, Search: 4 ranks, Spot: 4 ranks. Benefit: Any time your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank the target, your attack deals 1d6 extra damage. Should the sneak attack be a critical hit, this extra damage is not multiplied. Sneak attack only works if you are wearing light or no armour. Ranged attacks can only count as sneak attacks if the target is within 30 feet. You can't strike with deadly accuracy from beyond that range. With a sap (blackjack) or an unarmed strike, you can make a sneak attack that deals subdual damage instead of normal damage. You cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, not even with the usual –4 penalty. You can only sneak attack a living creature with a discernible anatomy. Any creature that is immune to critical hits is also not vulnerable to sneak attacks. You must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. You cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. Sneak Attack II You are skilled at making Sneak Attacks. Prerequisite: Dex 13+, Search: 6 ranks, Spot: 6 ranks, Sneak Attack I. Benefit: As Sneak Attack I, but extra damage raised by +1d6. This damage stacks with the damage from other Sneak Attack Feats. The other Sneak Attacks follow the same progression. Then I did some checking to see what it would be like if a Fighter wanted to take Sneak Attack. This is what I came up with: Rog1-Fgt9: Atk +13/+8 (1-8+5 longsword). Sneak Attack +4d6. Feats: Improved Init, Dodge, Sneak Attack I-IV, Weapon Focus: Longsword, Mobility, Weapon Spec: Longsword, Spring Attack, Power Attack. Although, now that I think about it, that Rog1-Fgt9 would work better with a level of Ranger. Oh yeah, there is an extra Feat in there because I changed all the Rogue's special abilities into Feats, and gave the Rogue a Bonus Feat list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack as a Feat
Top