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General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack Damage and Multiple Attacks In a Round
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<blockquote data-quote="dkilgo" data-source="post: 574907" data-attributes="member: 8967"><p>I really don't think that the character classes were designed around dungeon crawl. I, personally, think that the character classes were designed to respresent the basic different type of heroes/heroins that are in most fantasy stories. That, in my opinion, is what the character classes were designed for, and what they were designed to represent. I will agree with you on one thing, and that one thing is; Combat is less focused when an adventure is not centered around crawling through a dingy dungeon fighting different things from room to room. But, since the DnD fantasy setting is connected to a very dangerous, mostly uncharted, land with many perilous adventures awaiting the brave combat is, in fact, imperative. Sorry, to say it, but it is true.</p><p></p><p></p><p></p><p>That is perfectly within your right to not run a combat heavy campaign, and it is your right to alter the classes as you see fit. Heck, you are the DM, and it is your world that the characters are helping biuld. Do with it as you will! </p><p></p><p>I will add this, though; I would like to think instead of tweaking the classes, to satisfy your need to alter the classes, you could always make your campaign a little bit more skill dependent. I have a DM that just loves the idea of making the players use their skills to the advantage of the character. In all honesty I was really uncertain of how to take using my skills that much, but as time went on I really began to understand what my character was capable of. Also, you really get a feel for what your character is like outside of combat when you use skills that have no bearing on combat.</p><p></p><p>Have fun, and a nice day!</p></blockquote><p></p>
[QUOTE="dkilgo, post: 574907, member: 8967"] I really don't think that the character classes were designed around dungeon crawl. I, personally, think that the character classes were designed to respresent the basic different type of heroes/heroins that are in most fantasy stories. That, in my opinion, is what the character classes were designed for, and what they were designed to represent. I will agree with you on one thing, and that one thing is; Combat is less focused when an adventure is not centered around crawling through a dingy dungeon fighting different things from room to room. But, since the DnD fantasy setting is connected to a very dangerous, mostly uncharted, land with many perilous adventures awaiting the brave combat is, in fact, imperative. Sorry, to say it, but it is true. That is perfectly within your right to not run a combat heavy campaign, and it is your right to alter the classes as you see fit. Heck, you are the DM, and it is your world that the characters are helping biuld. Do with it as you will! I will add this, though; I would like to think instead of tweaking the classes, to satisfy your need to alter the classes, you could always make your campaign a little bit more skill dependent. I have a DM that just loves the idea of making the players use their skills to the advantage of the character. In all honesty I was really uncertain of how to take using my skills that much, but as time went on I really began to understand what my character was capable of. Also, you really get a feel for what your character is like outside of combat when you use skills that have no bearing on combat. Have fun, and a nice day! [/QUOTE]
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Sneak Attack Damage and Multiple Attacks In a Round
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