Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack Damage and Multiple Attacks In a Round
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shard O'Glase" data-source="post: 580525" data-attributes="member: 1134"><p>Fighters aren't even remotely close to being good enough at fighting to justify their abjuct suckiness outside of fights, IMO. I'd be compleately fine with the concept of ultra specialized classes where the fighter just could fight and sucked at everything else if he dwarfed others at fighting, but he doesn't.(Heck I'd sorta prefer 3 ultra specialized classes figther, skill master, spell caster, and multiclassing covered everything in between) Considering how bad the fighter is out of a fight there should be zip, zero, nada situations where any class out perfoms the fighter in a fight. As is, the rogue with minimul thought can frequently out perform the fighter in damage out put, spellcasters frequently outperfom fighters in a fight(without even consideirng save or dies), the pseudo fighters are very marginially worse than a fighter in a fight and usually gain signifigant versatillity past the fighter outside of a fight, +special abilites. In certain campaign styles it pans out because there are enough fight encounters, that the fighters general edge comes through a lot, and his huge skill weakness doesn't hinder him much.</p><p></p><p>Personaly I Thought it was beter for my game to beef up the fighter class a bit out of a fight than to basically make multiclassing a necessity. IMO if you have to multi a class then in that campaign style that class is out of balance, and I'd prefer to try and rebalnce it. If they would go my ultr specialized class rout it wouldn't be an issue since the classes would be more explicitly just ability collecitons that you mixed and matched to get your character concept. As is with many distinct classes I have lots of palyers who want to be a specific class, and don't want to multi to rogue since they don't see themselves as a rogue. They either are unwilling or unable to see the classes as merely a collection of abilities.</p><p></p><p>edit bad word typo.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 580525, member: 1134"] Fighters aren't even remotely close to being good enough at fighting to justify their abjuct suckiness outside of fights, IMO. I'd be compleately fine with the concept of ultra specialized classes where the fighter just could fight and sucked at everything else if he dwarfed others at fighting, but he doesn't.(Heck I'd sorta prefer 3 ultra specialized classes figther, skill master, spell caster, and multiclassing covered everything in between) Considering how bad the fighter is out of a fight there should be zip, zero, nada situations where any class out perfoms the fighter in a fight. As is, the rogue with minimul thought can frequently out perform the fighter in damage out put, spellcasters frequently outperfom fighters in a fight(without even consideirng save or dies), the pseudo fighters are very marginially worse than a fighter in a fight and usually gain signifigant versatillity past the fighter outside of a fight, +special abilites. In certain campaign styles it pans out because there are enough fight encounters, that the fighters general edge comes through a lot, and his huge skill weakness doesn't hinder him much. Personaly I Thought it was beter for my game to beef up the fighter class a bit out of a fight than to basically make multiclassing a necessity. IMO if you have to multi a class then in that campaign style that class is out of balance, and I'd prefer to try and rebalnce it. If they would go my ultr specialized class rout it wouldn't be an issue since the classes would be more explicitly just ability collecitons that you mixed and matched to get your character concept. As is with many distinct classes I have lots of palyers who want to be a specific class, and don't want to multi to rogue since they don't see themselves as a rogue. They either are unwilling or unable to see the classes as merely a collection of abilities. edit bad word typo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack Damage and Multiple Attacks In a Round
Top