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Community
General Tabletop Discussion
*TTRPGs General
sneak attack damage/extra damage dice and the VP/WP system
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<blockquote data-quote="GlassJaw" data-source="post: 2310741" data-attributes="member: 22103"><p>Here's another thread as I continue on my quest to alter, tweak, gut, and disembowel the d20 hp/damage system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Since SW doesn't have many instances of sneak attack damage (none of the core classes have it, I think one PrC does IIRC), there aren't really any special rules for handling sneak attack damage in the case of a critical hit. Even a sneak attack of 1d6 or 2d6 has a good chance of killing someone outright.</p><p></p><p>UA suggests toning down sneak attack damage (or extra damage dice) for critical hits, specifically granting a +1 bonus to the WP damage. I kind of like that rule.</p><p></p><p>Now my question is what if the character has very few VP's left and they get hit with a sneak attack? Let's say they have 5 VP's left and they get hit with a 5d6 sneak attack. They don't have many VP's left to absorb that attack. Even if they have a high Con score, there is a good chance they are going to be dropped into negative WP's.</p><p></p><p>So does this make sneak attack damage too powerful in the VP/WP system? Should sneak attack damage be reduced as soon as the damage enters WP territory?</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2310741, member: 22103"] Here's another thread as I continue on my quest to alter, tweak, gut, and disembowel the d20 hp/damage system. :D Since SW doesn't have many instances of sneak attack damage (none of the core classes have it, I think one PrC does IIRC), there aren't really any special rules for handling sneak attack damage in the case of a critical hit. Even a sneak attack of 1d6 or 2d6 has a good chance of killing someone outright. UA suggests toning down sneak attack damage (or extra damage dice) for critical hits, specifically granting a +1 bonus to the WP damage. I kind of like that rule. Now my question is what if the character has very few VP's left and they get hit with a sneak attack? Let's say they have 5 VP's left and they get hit with a 5d6 sneak attack. They don't have many VP's left to absorb that attack. Even if they have a high Con score, there is a good chance they are going to be dropped into negative WP's. So does this make sneak attack damage too powerful in the VP/WP system? Should sneak attack damage be reduced as soon as the damage enters WP territory? [/QUOTE]
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sneak attack damage/extra damage dice and the VP/WP system
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