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Community
General Tabletop Discussion
*TTRPGs General
sneak attack damage/extra damage dice and the VP/WP system
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<blockquote data-quote="wingsandsword" data-source="post: 2310773" data-attributes="member: 14159"><p>In OCR Star Wars, you couldn't go below 0 WP, which meant that that Scoundrel 2/Soldier 5/Bounty Hunter 10 who opens fire on you for his 3d8+5d6 from a sneak attack with a blaster rifle, even on a critical hit, won't drop you below 0, instead you just have to make a saving throw to survive.</p><p></p><p>RCR, with it's -10 rule does make that pretty lethal, since 20 points of damage on a crit will kill an average character no matter the level. If you wanted to make it less lethal, you could have sneak attack just do +1 damage or +1d3 or something. Or just realize that Bounty Hunters are very lethal, and if they get a sneak attack off somebody is probably dying. It is worth noting that in Star Wars, while heroes are larger than life, the movies have proven that everybody can get killed. Jedi Masters die in hails of blaster fire to clone/stormtroopers, the Emperor/Sidious dies effectively of falling damage, Force Lightning kills Vader, critical hits end a lot of lightsaber duels, like Darth Maul getting cut in two with one good critical hit.</p><p></p><p>You might allow an optional rule that if a character would be killed outright on a critical hit, they can spend a Force point to be reduced to 0 wound but conscious and suffer a permanent injury (like in the movies, if Jedi with their bonus lightsaber dice were landing critical hits, they'd be killing, not wounding, in one hit). Severed arm, lost an eye, damage internal organs. The character will need immediate medical care and cybernetic help, and is certainly out of the fight (and at their opponents mercy, or lack thereov), but it's not all over. In fact, I like the idea now that I think of it, it really reflects the movies well (Qui Gon did that, but didn't get medical help in time, while Maul was out of FP you could say).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2310773, member: 14159"] In OCR Star Wars, you couldn't go below 0 WP, which meant that that Scoundrel 2/Soldier 5/Bounty Hunter 10 who opens fire on you for his 3d8+5d6 from a sneak attack with a blaster rifle, even on a critical hit, won't drop you below 0, instead you just have to make a saving throw to survive. RCR, with it's -10 rule does make that pretty lethal, since 20 points of damage on a crit will kill an average character no matter the level. If you wanted to make it less lethal, you could have sneak attack just do +1 damage or +1d3 or something. Or just realize that Bounty Hunters are very lethal, and if they get a sneak attack off somebody is probably dying. It is worth noting that in Star Wars, while heroes are larger than life, the movies have proven that everybody can get killed. Jedi Masters die in hails of blaster fire to clone/stormtroopers, the Emperor/Sidious dies effectively of falling damage, Force Lightning kills Vader, critical hits end a lot of lightsaber duels, like Darth Maul getting cut in two with one good critical hit. You might allow an optional rule that if a character would be killed outright on a critical hit, they can spend a Force point to be reduced to 0 wound but conscious and suffer a permanent injury (like in the movies, if Jedi with their bonus lightsaber dice were landing critical hits, they'd be killing, not wounding, in one hit). Severed arm, lost an eye, damage internal organs. The character will need immediate medical care and cybernetic help, and is certainly out of the fight (and at their opponents mercy, or lack thereov), but it's not all over. In fact, I like the idea now that I think of it, it really reflects the movies well (Qui Gon did that, but didn't get medical help in time, while Maul was out of FP you could say). [/QUOTE]
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