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General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="Unwise" data-source="post: 5408789" data-attributes="member: 98008"><p>Does your group have other strikers in it? If not, then a rogue will certainly blow everyone else out of the water for damage. Neither the GM nor other players should be attempting to compare your damage to another non-strikers. </p><p> </p><p>In many groups, especially groups where the players are new to the game, rogues do considerably more damage than other strikers, which is often seen as a bit of an issue. Other classes do catch up though and I do not think that there is enough of a disparity of damage to cause a major issue.</p><p> </p><p>If I were a player an my GM banned sneak attack, I would simply make up a new character. Losing sneak attack simply destroys the point of a rogue. Their powers and tactics are designed around getting CA a great deal. This makes their play style interesting. </p><p> </p><p>If the GM made sneak attack once per enounter, how can he justify that compared to rangers and warlocks who get +1d6 (d8 with feat) every turn without effort or planning on their part. A rogue under those rules would be substandard to every other striker class.</p><p> </p><p>In the game I run, everyone talks about how overpowered the rogues damage is, but as a GM I can tell the avenger is actually doing more damage. He just doesn't miss, so has far more consistent damage which is not as flashy or remarkable, but adds up over time (the rogue admittedly has terrible luck with to-hit rolls). Rogue just pull out big hits that make people say wow more often that other classes, most other strikers are a little more consistent.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5408789, member: 98008"] Does your group have other strikers in it? If not, then a rogue will certainly blow everyone else out of the water for damage. Neither the GM nor other players should be attempting to compare your damage to another non-strikers. In many groups, especially groups where the players are new to the game, rogues do considerably more damage than other strikers, which is often seen as a bit of an issue. Other classes do catch up though and I do not think that there is enough of a disparity of damage to cause a major issue. If I were a player an my GM banned sneak attack, I would simply make up a new character. Losing sneak attack simply destroys the point of a rogue. Their powers and tactics are designed around getting CA a great deal. This makes their play style interesting. If the GM made sneak attack once per enounter, how can he justify that compared to rangers and warlocks who get +1d6 (d8 with feat) every turn without effort or planning on their part. A rogue under those rules would be substandard to every other striker class. In the game I run, everyone talks about how overpowered the rogues damage is, but as a GM I can tell the avenger is actually doing more damage. He just doesn't miss, so has far more consistent damage which is not as flashy or remarkable, but adds up over time (the rogue admittedly has terrible luck with to-hit rolls). Rogue just pull out big hits that make people say wow more often that other classes, most other strikers are a little more consistent. [/QUOTE]
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Sneak Attack--Help me stop my DM from banishing it!
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