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General Tabletop Discussion
*Pathfinder & Starfinder
Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="Obryn" data-source="post: 5408795" data-attributes="member: 11821"><p>Hey, and welcome!</p><p></p><p>Short and sweet - You're a Striker. Doing lots of damage <em>is your job</em>. As a Rogue, you should generally try and (1) get combat advantage, and (2) deal sneak attack damage every single round. That's the assumption built into the game.</p><p></p><p>If you're not dealing sneak attack damage several times per combat, you're simply not being a very good striker, and you should probably play something else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That 1d4+8 you're getting from Sly Flourish is pretty much nothing in comparison. Fighters are doing that much damage, and they also get a lot of tools to control the battlefield. Oh, and lots of hit points and healing surges. And yeah, fighters' armor class isn't balls, either. Damage is basically all you've got.</p><p></p><p>It's not overpowered at all to deal 16+ damage per round at level 2. That's about 50% of a same-level enemy's hit points, which right about on par for a striker. Other strikers deal similarly high damage at this level, too.</p><p></p><p>The undead thing may be a tougher sell to your DM, but in general, when there's a choice between versimilitude and game balance in 4e, game balance wins out. So, while your DM might be stuck in a 3e mindset where undead don't have vital areas, 4e still allows your rogue to find vital spots. (Seriously, almost every bit of undead fiction gives them a physical weakness, be it the neck, head, or heart.)</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5408795, member: 11821"] Hey, and welcome! Short and sweet - You're a Striker. Doing lots of damage [I]is your job[/I]. As a Rogue, you should generally try and (1) get combat advantage, and (2) deal sneak attack damage every single round. That's the assumption built into the game. If you're not dealing sneak attack damage several times per combat, you're simply not being a very good striker, and you should probably play something else. :) That 1d4+8 you're getting from Sly Flourish is pretty much nothing in comparison. Fighters are doing that much damage, and they also get a lot of tools to control the battlefield. Oh, and lots of hit points and healing surges. And yeah, fighters' armor class isn't balls, either. Damage is basically all you've got. It's not overpowered at all to deal 16+ damage per round at level 2. That's about 50% of a same-level enemy's hit points, which right about on par for a striker. Other strikers deal similarly high damage at this level, too. The undead thing may be a tougher sell to your DM, but in general, when there's a choice between versimilitude and game balance in 4e, game balance wins out. So, while your DM might be stuck in a 3e mindset where undead don't have vital areas, 4e still allows your rogue to find vital spots. (Seriously, almost every bit of undead fiction gives them a physical weakness, be it the neck, head, or heart.) -O [/QUOTE]
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Sneak Attack--Help me stop my DM from banishing it!
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