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Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="malraux" data-source="post: 5408798" data-attributes="member: 24352"><p>Pretty much as a rogue, you should be SA almost every turn. You can SA any time you have combat advantage, be that because you are flanking, hiding, the target is dazed, etc. Is it over powered? Well you'll do a lot more damage than a bard, for example. Or really any non-striker class. </p><p></p><p>The way to understand 4e class design (very simplified) is that classes are balanced by power across role and by ability to contribute to a fight between roles. So if you are the only striker in your party, you'll appear to do a lot of damage compared to everyone else. But you can't handle large groups well, that's the controller's job. And you're relatively squishy so you need a defender to protect you; a leader to heal you, etc.</p><p></p><p>Point is, of course you do a lot of damage (should be something like 1d6+2d8+4 at second level) But a ranger is doing 2d10+1d8 without even being in melee. My dragonborn sorcerer was doing 1d8+9 damage in a close blast 3. The rogue gets a bit more damage than these cases but is doing it in melee and without any sort of controllery effects. The rogue is built for damage.</p><p></p><p>For giving undead immunity to SA, that's really not fair. Monster HP were figured with the idea of the striker being in the party dishing out damage. If you don't get to use you class's niche, then what's the point of having that niche.</p><p></p><p><Ninja is not my class></p></blockquote><p></p>
[QUOTE="malraux, post: 5408798, member: 24352"] Pretty much as a rogue, you should be SA almost every turn. You can SA any time you have combat advantage, be that because you are flanking, hiding, the target is dazed, etc. Is it over powered? Well you'll do a lot more damage than a bard, for example. Or really any non-striker class. The way to understand 4e class design (very simplified) is that classes are balanced by power across role and by ability to contribute to a fight between roles. So if you are the only striker in your party, you'll appear to do a lot of damage compared to everyone else. But you can't handle large groups well, that's the controller's job. And you're relatively squishy so you need a defender to protect you; a leader to heal you, etc. Point is, of course you do a lot of damage (should be something like 1d6+2d8+4 at second level) But a ranger is doing 2d10+1d8 without even being in melee. My dragonborn sorcerer was doing 1d8+9 damage in a close blast 3. The rogue gets a bit more damage than these cases but is doing it in melee and without any sort of controllery effects. The rogue is built for damage. For giving undead immunity to SA, that's really not fair. Monster HP were figured with the idea of the striker being in the party dishing out damage. If you don't get to use you class's niche, then what's the point of having that niche. <Ninja is not my class> [/QUOTE]
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