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Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="Aulirophile" data-source="post: 5408829" data-attributes="member: 86312"><p>Best idea: Compare averages. I'm not doing the DPR math, but here are the numbers you can start that process from. Assuming even level monsters, reasonably optimized for damage, no equally beneficial feat investment (Weapon Focus would increase everyone's damage by 1, doesn't help the comparison, ditto expertise), and a +1 magic weapon at level 2. Also not calculating crits (which barely help the Rogue at all at level 2). </p><p></p><p>Rogue with RWT+Dagger+20 Dex/16 Cha: +11 (13 with CA) to hit vs 16 AC, 1d4+2d6+9 damage, average hit with CA is 18.5 (identical to a ranged Rangers). </p><p></p><p>Sorcerer +6 vs 14 Ref, 1d10+9, 14.5 damage or! Area Burst 1/Blast 3 (multiple targets) and you go 1d4 instead of 1d10. Hit two targets and the average is 23 damage.</p><p></p><p>Ranged Ranger, two attacks, each attack is +9 (+10 with Primeshot) vs 16 AC, 1d12+1, each of which can trigger an additional 1d6. Average if all hits is 18.5</p><p></p><p>Melee Ranger, two attacks, +9 vs 16 AC (sadly 20 Str hinders you later in life), 1d10+1d10+1d6+2, 16.5 average if both hit. </p><p></p><p>So yes, the Rogue is a top tier striker, but really it is the Rogue's accuracy that causes that, not so much the damage. Basically all strikers fall within a certain range for damage and until you start optimizing they basically stay in that range.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5408829, member: 86312"] Best idea: Compare averages. I'm not doing the DPR math, but here are the numbers you can start that process from. Assuming even level monsters, reasonably optimized for damage, no equally beneficial feat investment (Weapon Focus would increase everyone's damage by 1, doesn't help the comparison, ditto expertise), and a +1 magic weapon at level 2. Also not calculating crits (which barely help the Rogue at all at level 2). Rogue with RWT+Dagger+20 Dex/16 Cha: +11 (13 with CA) to hit vs 16 AC, 1d4+2d6+9 damage, average hit with CA is 18.5 (identical to a ranged Rangers). Sorcerer +6 vs 14 Ref, 1d10+9, 14.5 damage or! Area Burst 1/Blast 3 (multiple targets) and you go 1d4 instead of 1d10. Hit two targets and the average is 23 damage. Ranged Ranger, two attacks, each attack is +9 (+10 with Primeshot) vs 16 AC, 1d12+1, each of which can trigger an additional 1d6. Average if all hits is 18.5 Melee Ranger, two attacks, +9 vs 16 AC (sadly 20 Str hinders you later in life), 1d10+1d10+1d6+2, 16.5 average if both hit. So yes, the Rogue is a top tier striker, but really it is the Rogue's accuracy that causes that, not so much the damage. Basically all strikers fall within a certain range for damage and until you start optimizing they basically stay in that range. [/QUOTE]
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