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Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="KarinsDad" data-source="post: 5412253" data-attributes="member: 2011"><p>Maybe in your game, not in mine.</p><p></p><p>Spike damage is rare. The odds of your Ranger doing the max 34 damage is one chance in 864 for a normal attack, 1 in 240 for a critical. With ~600 rounds per tier (without taking into account skill challenges or other XP gains), a player might never see that at heroic level at all.</p><p></p><p>Rogue or Thief mega-damage nearly every round is common. A DM might knee jerk react to spike damage, but mostly, it's the trend that is noticed.</p><p></p><p>I am currently trying to figure out what to do with the first level Thief in our group because he often does 20+ points of damage (I think his average is 20.5, but I don't have his sheet in front of me) most rounds versus foes that have 25 or so hit points.</p><p></p><p></p><p></p><p>Got it. The Rogue still wins out.</p><p></p><p></p><p></p><p>Yup. Doesn't matter. The Rogue (or Thief) is still taking out a foe most rounds (either directly by targeting an NPC that was wounded previously, or by seriously wounding a foe for the next attack to take out). Minions don't do enough damage to be a threat, so the fact that the Rogue is only taking out 2/3rds minion per round doesn't really matter.</p><p></p><p>For minion fights, the Psion is wiping them with 2 "enemy only area effect" augments.</p><p></p><p>Minion fights are mostly irrelevant in 4E.</p><p></p><p>No doubt, the low level Ranger too is doing some serious damage. Just not as much as the Rogue or the Thief because the Ranger only does real serious damage if he hits with both bow attacks and that typically only occurs 2 rounds during an encounter. The Rogue or Thief typically gets CA more than 2 rounds out of an encounter.</p><p></p><p></p><p></p><p>I forget if he has Slaying Action or not, but you are essentially correct.</p><p></p><p>Essentials is 4E on crack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5412253, member: 2011"] Maybe in your game, not in mine. Spike damage is rare. The odds of your Ranger doing the max 34 damage is one chance in 864 for a normal attack, 1 in 240 for a critical. With ~600 rounds per tier (without taking into account skill challenges or other XP gains), a player might never see that at heroic level at all. Rogue or Thief mega-damage nearly every round is common. A DM might knee jerk react to spike damage, but mostly, it's the trend that is noticed. I am currently trying to figure out what to do with the first level Thief in our group because he often does 20+ points of damage (I think his average is 20.5, but I don't have his sheet in front of me) most rounds versus foes that have 25 or so hit points. Got it. The Rogue still wins out. Yup. Doesn't matter. The Rogue (or Thief) is still taking out a foe most rounds (either directly by targeting an NPC that was wounded previously, or by seriously wounding a foe for the next attack to take out). Minions don't do enough damage to be a threat, so the fact that the Rogue is only taking out 2/3rds minion per round doesn't really matter. For minion fights, the Psion is wiping them with 2 "enemy only area effect" augments. Minion fights are mostly irrelevant in 4E. No doubt, the low level Ranger too is doing some serious damage. Just not as much as the Rogue or the Thief because the Ranger only does real serious damage if he hits with both bow attacks and that typically only occurs 2 rounds during an encounter. The Rogue or Thief typically gets CA more than 2 rounds out of an encounter. I forget if he has Slaying Action or not, but you are essentially correct. Essentials is 4E on crack. :confused: [/QUOTE]
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Sneak Attack--Help me stop my DM from banishing it!
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