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Sneak Attack--Help me stop my DM from banishing it!
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<blockquote data-quote="KarinsDad" data-source="post: 5412611" data-attributes="member: 2011"><p>Not quite sure where you are getting these DPRs.</p><p></p><p>Ranger to hit = 1 half level +5 stat +2 greatbow +1 magic bow = +9</p><p></p><p>Rogue to hit = 1 half level +5 stat +3 dagger +1 magic dagger +1 rogue weapon talent +1 expertise +2 combat advantage = +14</p><p></p><p>It's harder to get combat advantage for the Ranger at level 2. Practically the only way to get it is to fire from a dark area into a lit area shy of an ally having a special ability. The melee Rogue has several ways to accomplish CA and this is one of the advantages that Rogues have. On the other hand, they risk melee attack range to accomplish this.</p><p></p><p>AC 16 means that the Ranger hits 65% of the time (per shot) and criticals 5% of the time. .65*8.5 (6.5 greatbow + 1 magic +1 weapon focus) +.05*14 + .65*8.5+.05*14 + (1-(.95*.95))*6 (critical quarry) + (.65*.95+.3*.65)*3.5 (non-critical quarry) = 15.87875 DPR</p><p></p><p>AC 16 means that the Rogue hits 90% of the time and criticals 5% of the time. .9*20.5 (2.5 dagger + 5 dex + 3 cha sly flourish + 1 magic +9 sneak attack) +.05*29 = 19.9 DPR</p><p></p><p>Without CA, AC 16 means that the Rogue hits 80% of the time and criticals 5% of the time. .8*11.5 +.05*13 = 9.85 DPR</p><p></p><p></p><p>You could give the Ranger CA because an ally might sometimes give it to him, but the more likely scenario is that the Rogue typically outbeats the Ranger by 4 DPR (or 25% more damage) per round. Granted, there will be rounds when the Rogue does not have CA, but there will also be rounds where the Ranger doesn't have Quarry.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5412611, member: 2011"] Not quite sure where you are getting these DPRs. Ranger to hit = 1 half level +5 stat +2 greatbow +1 magic bow = +9 Rogue to hit = 1 half level +5 stat +3 dagger +1 magic dagger +1 rogue weapon talent +1 expertise +2 combat advantage = +14 It's harder to get combat advantage for the Ranger at level 2. Practically the only way to get it is to fire from a dark area into a lit area shy of an ally having a special ability. The melee Rogue has several ways to accomplish CA and this is one of the advantages that Rogues have. On the other hand, they risk melee attack range to accomplish this. AC 16 means that the Ranger hits 65% of the time (per shot) and criticals 5% of the time. .65*8.5 (6.5 greatbow + 1 magic +1 weapon focus) +.05*14 + .65*8.5+.05*14 + (1-(.95*.95))*6 (critical quarry) + (.65*.95+.3*.65)*3.5 (non-critical quarry) = 15.87875 DPR AC 16 means that the Rogue hits 90% of the time and criticals 5% of the time. .9*20.5 (2.5 dagger + 5 dex + 3 cha sly flourish + 1 magic +9 sneak attack) +.05*29 = 19.9 DPR Without CA, AC 16 means that the Rogue hits 80% of the time and criticals 5% of the time. .8*11.5 +.05*13 = 9.85 DPR You could give the Ranger CA because an ally might sometimes give it to him, but the more likely scenario is that the Rogue typically outbeats the Ranger by 4 DPR (or 25% more damage) per round. Granted, there will be rounds when the Rogue does not have CA, but there will also be rounds where the Ranger doesn't have Quarry. [/QUOTE]
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