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Sneak Attack: Is it broken?
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<blockquote data-quote="Rhenny" data-source="post: 6719500" data-attributes="member: 18333"><p>Interestingly, the rogue in our group is basically all or nothing with attacks it seems. (Level 3 so far just about to get to level 4 - and many of the foes they have been facing have actually had pretty high AC - AC 16, 17 and 18 - Those pesky Earth Cultists in PoEE). So many times, he is missing, yet he does attack with primary and off hand a lot so that increases his odds of landing that sneak attack. Over the long haul, he lands some pretty nice attacks and it seems balanced overall with the fighter...just more variable.</p><p></p><p>In all actuality, I'd rather have sneak attack something that is a little harder to trigger than just when a foe is adjacent to an ally, and instead give the rogue more roguey type abilities, but that's just because I started playing with 1e where facing was a thing, and rogues didn't necessarily play the striker role.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6719500, member: 18333"] Interestingly, the rogue in our group is basically all or nothing with attacks it seems. (Level 3 so far just about to get to level 4 - and many of the foes they have been facing have actually had pretty high AC - AC 16, 17 and 18 - Those pesky Earth Cultists in PoEE). So many times, he is missing, yet he does attack with primary and off hand a lot so that increases his odds of landing that sneak attack. Over the long haul, he lands some pretty nice attacks and it seems balanced overall with the fighter...just more variable. In all actuality, I'd rather have sneak attack something that is a little harder to trigger than just when a foe is adjacent to an ally, and instead give the rogue more roguey type abilities, but that's just because I started playing with 1e where facing was a thing, and rogues didn't necessarily play the striker role. [/QUOTE]
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Sneak Attack: Is it broken?
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