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General Tabletop Discussion
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Sneak Attack: Is it broken?
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<blockquote data-quote="JiffyPopTart" data-source="post: 6723738" data-attributes="member: 4881"><p>Ranking my players 7th level characters in average damage per combat...</p><p></p><p>1. The paladin with GWM gets two attacks a round with a third attack if he crits or kills something. If he gets all three attacks AND blows through his spells to smite attack he can do massive damage in a round. Multiple times he has done 100+ damage in a single round.</p><p></p><p>2. The monk never seems to miss, always gets three attacks a round, and can roam around and attack any enemy he wants with those attacks. For some reason monks get back all KI points in a half hour (not a short rest) so the monk rarely has no KI to spend in an encounter. Doesn't hit as hard as the paladin, though.</p><p></p><p>3. The rogue sneak attacks every single round as long as the combat has some cover (I have fairly lenient restrictions on hiding). I have given him a magic bow (the one from the cartoon) that does force damage instead of piercing. I have given him a boost to his SA (lowest he can roll on a die is 3) and he still comes in a distant 3rd place to the paladin and monk.</p><p></p><p>4. The wizards damage output seems lower than it should be, but he is an abjurer so I think it may be player design.</p><p></p><p>5. The healing cleric would do practically NO damage if not for that darned Spiritual Guardians spell. He can keep that thing up for an entire combat and if its packed full of bad guys he can rocket to #1 on the damage charts in no time.</p><p></p><p>Sneak Attack is not even overpowered when I have made it better than usual with player rewards.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6723738, member: 4881"] Ranking my players 7th level characters in average damage per combat... 1. The paladin with GWM gets two attacks a round with a third attack if he crits or kills something. If he gets all three attacks AND blows through his spells to smite attack he can do massive damage in a round. Multiple times he has done 100+ damage in a single round. 2. The monk never seems to miss, always gets three attacks a round, and can roam around and attack any enemy he wants with those attacks. For some reason monks get back all KI points in a half hour (not a short rest) so the monk rarely has no KI to spend in an encounter. Doesn't hit as hard as the paladin, though. 3. The rogue sneak attacks every single round as long as the combat has some cover (I have fairly lenient restrictions on hiding). I have given him a magic bow (the one from the cartoon) that does force damage instead of piercing. I have given him a boost to his SA (lowest he can roll on a die is 3) and he still comes in a distant 3rd place to the paladin and monk. 4. The wizards damage output seems lower than it should be, but he is an abjurer so I think it may be player design. 5. The healing cleric would do practically NO damage if not for that darned Spiritual Guardians spell. He can keep that thing up for an entire combat and if its packed full of bad guys he can rocket to #1 on the damage charts in no time. Sneak Attack is not even overpowered when I have made it better than usual with player rewards. [/QUOTE]
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