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General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
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<blockquote data-quote="Kinak" data-source="post: 6177336" data-attributes="member: 6694112"><p>For me it's just an issue of the class having a mechanical underpinning. </p><p></p><p>I don't think, for example, that wizards or clerics should be able to opt out of casting spells. Barbarians can't opt out of rage, even though plenty of barbarian concepts would work without.</p><p></p><p>Now, that doesn't mean that rogues need sneak attack necessarily. Combat maneuvers based on skill training (like in Essentials) would work fine. Even something like a luck pool could probably work well with the the rogue ideal. I just think each class needs some key non-optional mechanical hook that the rest of the class can hang on.</p><p></p><p>I'm just not interested in classes that just say "here's a giant pile of abilities, do what you want." At that point, I feel like you have a bad classless system and should just go the rest of the way so it can work properly.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6177336, member: 6694112"] For me it's just an issue of the class having a mechanical underpinning. I don't think, for example, that wizards or clerics should be able to opt out of casting spells. Barbarians can't opt out of rage, even though plenty of barbarian concepts would work without. Now, that doesn't mean that rogues need sneak attack necessarily. Combat maneuvers based on skill training (like in Essentials) would work fine. Even something like a luck pool could probably work well with the the rogue ideal. I just think each class needs some key non-optional mechanical hook that the rest of the class can hang on. I'm just not interested in classes that just say "here's a giant pile of abilities, do what you want." At that point, I feel like you have a bad classless system and should just go the rest of the way so it can work properly. Cheers! Kinak [/QUOTE]
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Sneak Attack: optional or mandatory?
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