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Sneak Attack: optional or mandatory?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6177413" data-attributes="member: 5143"><p>But having a concept doesn't preclude being good at combat. Certain concepts simply aren't appropriate for certain games. D&D being a game mostly about combat, concepts that aren't good at combat aren't appropriate.</p><p></p><p></p><p>I have. It requires way more work than I'm willing to put in as a DM. When I write adventures, it goes something like this:</p><p></p><p>The Strange Mines</p><p>An adventure for 5 level 5 PCs.</p><p></p><p>Act 1: </p><p></p><p>The PCs discover something weird is happening in the town they entered(for whatever reasons, I'll let them decide). The people are acting weird. The Mayor has been secretly killed 2 weeks ago and replaced with a doppleganger. He's been using an amulet to slowly mind control everyone in town to help him search for a temple to his evil god that was buried underneath the mine near the town.</p><p></p><p>Act 2:</p><p></p><p>The PCs will likely follow the clues in town to the mines. The people in town mention something weird is in the mine as the ones that aren't mind controlled hear noises coming out of the mine at night. The doppleganger has hired a group of Trolls(or whatever monster is appropriate for 5 level 5 characters) to guard the mine and keep it safe from prying eyes. They will attack the PCs when they go to investigate.</p><p></p><p>Act 3: After fighting their way through the trolls, they'll reach the underground temple just after the doppleganger has broken through. The ancient guardians of the temple are still active and recognize the doppleganger's holy symbol as authorization to command them. The PCs will have to fight a bunch of wights(or whatever undead is CR/Level appropriate for 5 level 5 PCs) which guard the entrance.</p><p></p><p>Act 4:</p><p></p><p>The PCs reach the main chamber of the temple where the doppleganger has managed to take control of the most powerful guardian of the temple: A clay golem(or whatever golem like creature is appropriate for 5 level 5 PCs) who attacks the PC while the doppleganger attempts to activate an evil artifact that will take control of the minds of everyone in town permanently.</p><p></p><p>The PCs will need to fight the golem and defeat the doppleganger before he succeeds.</p><p>-------------------------------</p><p></p><p>And I will write all of that before I even know which characters the players are playing. To me, their characters don't really matter to the adventure.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6177413, member: 5143"] But having a concept doesn't preclude being good at combat. Certain concepts simply aren't appropriate for certain games. D&D being a game mostly about combat, concepts that aren't good at combat aren't appropriate. I have. It requires way more work than I'm willing to put in as a DM. When I write adventures, it goes something like this: The Strange Mines An adventure for 5 level 5 PCs. Act 1: The PCs discover something weird is happening in the town they entered(for whatever reasons, I'll let them decide). The people are acting weird. The Mayor has been secretly killed 2 weeks ago and replaced with a doppleganger. He's been using an amulet to slowly mind control everyone in town to help him search for a temple to his evil god that was buried underneath the mine near the town. Act 2: The PCs will likely follow the clues in town to the mines. The people in town mention something weird is in the mine as the ones that aren't mind controlled hear noises coming out of the mine at night. The doppleganger has hired a group of Trolls(or whatever monster is appropriate for 5 level 5 characters) to guard the mine and keep it safe from prying eyes. They will attack the PCs when they go to investigate. Act 3: After fighting their way through the trolls, they'll reach the underground temple just after the doppleganger has broken through. The ancient guardians of the temple are still active and recognize the doppleganger's holy symbol as authorization to command them. The PCs will have to fight a bunch of wights(or whatever undead is CR/Level appropriate for 5 level 5 PCs) which guard the entrance. Act 4: The PCs reach the main chamber of the temple where the doppleganger has managed to take control of the most powerful guardian of the temple: A clay golem(or whatever golem like creature is appropriate for 5 level 5 PCs) who attacks the PC while the doppleganger attempts to activate an evil artifact that will take control of the minds of everyone in town permanently. The PCs will need to fight the golem and defeat the doppleganger before he succeeds. ------------------------------- And I will write all of that before I even know which characters the players are playing. To me, their characters don't really matter to the adventure. [/QUOTE]
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