Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Larrin" data-source="post: 6177509" data-attributes="member: 55816"><p>I would like sneak attack to be the 'default'. You can craft a thousand different combat substitutions, but in the end sneak attack is simple and fits the broad-strokes version of a rogue and most rogue subclasses. You sneak, then attack. Its hard to beat that, any simpler and it would just be "attack". As edditions have progressed the 'sneak' portion has become easier, and many variations simply play with what is defined as 'sneak'. I see no good reason why most base models of rogue subclasses shouldn't simply start with it.</p><p></p><p>Options to replace it? Sure. No reason not to. But make it a choice that ONLY affects sneak attack, not an entire subclass. That way ANY subclass can have the simple, effective fun of sneak attack and ANY subclass can have the fun, new option that someone feels is better for their character than sneak attack. If giving up sneak attack is a prerequisite to taking a subclass, you are only hurting the subclass, not making it better. That is the choice that people really hated making (I think). A swashbuckler that MUST give up sneak attack will always be inferior to a swashbuckler that CAN give up sneak attack.</p><p></p><p>My goal: The first time player can take any subclass of rogue and the DM can be assured that they still have the handy tool of sneak attack to fall back on in combat. The player that knows what he is doing can take any subclass of rogue and ditch the sneak attack he doesn't want for something he knows will make his character better.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6177509, member: 55816"] I would like sneak attack to be the 'default'. You can craft a thousand different combat substitutions, but in the end sneak attack is simple and fits the broad-strokes version of a rogue and most rogue subclasses. You sneak, then attack. Its hard to beat that, any simpler and it would just be "attack". As edditions have progressed the 'sneak' portion has become easier, and many variations simply play with what is defined as 'sneak'. I see no good reason why most base models of rogue subclasses shouldn't simply start with it. Options to replace it? Sure. No reason not to. But make it a choice that ONLY affects sneak attack, not an entire subclass. That way ANY subclass can have the simple, effective fun of sneak attack and ANY subclass can have the fun, new option that someone feels is better for their character than sneak attack. If giving up sneak attack is a prerequisite to taking a subclass, you are only hurting the subclass, not making it better. That is the choice that people really hated making (I think). A swashbuckler that MUST give up sneak attack will always be inferior to a swashbuckler that CAN give up sneak attack. My goal: The first time player can take any subclass of rogue and the DM can be assured that they still have the handy tool of sneak attack to fall back on in combat. The player that knows what he is doing can take any subclass of rogue and ditch the sneak attack he doesn't want for something he knows will make his character better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top