Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6177602" data-attributes="member: 42582"><p>I voted for Option B, but that was before reading the thread. Some of the arguments for Option C are pretty good ones.</p><p></p><p>My preference would be for two sorts of options:</p><p></p><p style="margin-left: 20px">(1) I like [MENTION=23484]Kobold Stew[/MENTION]'s idea that the both the triggering condition for sneak attack, and the form that the bonus damage takes (eg debuffs), can be variable across individual character builds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) But I also like the idea that there would be sub-classes whose strength is not combat (whether as striker or controller) but non-combat, be that exploration, deception, lore or some mix of possibilities.</p><p></p><p>While I feel some of the force of [MENTION=5143]Majoru Oakheart[/MENTION]'s argument against (2), I think that the game already permits building combat-weak PCs. For instance, a wizard can be built who only learns non-damaging spells: say, an illusionist who knows Light, Minor Image, Prestidigitation, Charm Person, Disguise Self, Fog Cloud and Comprehend Languages.</p><p></p><p>If the game permits that sort of PC, why not a non-magic using PC who specialises in (non-magical) prestidigitation, social skills, disguises, languages and the use of smoke-and-mirrors distractions (say flash powder and sneaking to distract and confuse enemies)?</p><p></p><p>In either magic-using or non-magic-using form this PC does put certain demands on a GM that a more straightforward attack-and-damage PC does not; but that's something for advice about playstyles and the like, and isn't grounds for eliminating these builds from the game.</p><p></p><p>(One option would be to have these sorts of combat tactics inflict psychic damage, but in D&Dnext psychic damage seems to be confined to mind-blasting effects like Feeblemmind and Mind Blast, rather than more mundane forms of mental stress also.)</p><p></p><p>I would much rather that a rogue get two attacks at 8th level like the other martial classes - and have sneak attack dialed down appropriately for those rogues who have it - then have the current approach, which makes rogue combat competence so dependent upon this weird class feature which, apart from anything else, is hard to reconcile with the fact that <em>fighters</em> are meant to be the experts at fighting.</p><p></p><p>If the rogue played, by default, more like an AD&D leather armour wearing fighter/thief, I would rather that to a sneak-attacking glass cannon. Then non-sneak attack builds would still have a minimal combat viability - comparable to a de-magiched cleric in attack and defence - but instead of building on that with sneak attack would have other domains of expertise.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6177602, member: 42582"] I voted for Option B, but that was before reading the thread. Some of the arguments for Option C are pretty good ones. My preference would be for two sorts of options: [indent](1) I like [MENTION=23484]Kobold Stew[/MENTION]'s idea that the both the triggering condition for sneak attack, and the form that the bonus damage takes (eg debuffs), can be variable across individual character builds. (2) But I also like the idea that there would be sub-classes whose strength is not combat (whether as striker or controller) but non-combat, be that exploration, deception, lore or some mix of possibilities.[/indent] While I feel some of the force of [MENTION=5143]Majoru Oakheart[/MENTION]'s argument against (2), I think that the game already permits building combat-weak PCs. For instance, a wizard can be built who only learns non-damaging spells: say, an illusionist who knows Light, Minor Image, Prestidigitation, Charm Person, Disguise Self, Fog Cloud and Comprehend Languages. If the game permits that sort of PC, why not a non-magic using PC who specialises in (non-magical) prestidigitation, social skills, disguises, languages and the use of smoke-and-mirrors distractions (say flash powder and sneaking to distract and confuse enemies)? In either magic-using or non-magic-using form this PC does put certain demands on a GM that a more straightforward attack-and-damage PC does not; but that's something for advice about playstyles and the like, and isn't grounds for eliminating these builds from the game. (One option would be to have these sorts of combat tactics inflict psychic damage, but in D&Dnext psychic damage seems to be confined to mind-blasting effects like Feeblemmind and Mind Blast, rather than more mundane forms of mental stress also.) I would much rather that a rogue get two attacks at 8th level like the other martial classes - and have sneak attack dialed down appropriately for those rogues who have it - then have the current approach, which makes rogue combat competence so dependent upon this weird class feature which, apart from anything else, is hard to reconcile with the fact that [I]fighters[/I] are meant to be the experts at fighting. If the rogue played, by default, more like an AD&D leather armour wearing fighter/thief, I would rather that to a sneak-attacking glass cannon. Then non-sneak attack builds would still have a minimal combat viability - comparable to a de-magiched cleric in attack and defence - but instead of building on that with sneak attack would have other domains of expertise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top