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General Tabletop Discussion
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Sneak Attack: optional or mandatory?
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<blockquote data-quote="ThirdWizard" data-source="post: 6178228" data-attributes="member: 12037"><p>The thread has been really light on specifics like that. I don't think we're just talking about sub-classes, since some people have been (I think) talking about a more general approach where its part of character creation - choose Sneak Attack, or X, or Y, or Z kind of thing.</p><p></p><p></p><p></p><p>A combat ability is something useful in combat that helps defeat the opponents. Charm Person is a great spell for this, you can basically completely take out one opponent for a while. Invisibility is more of a defensive spell, but still a good spell for a wizard to at least use in combat, mainly because they're so squishy. Fog Cloud is an amazing spell when to shut down enemy ranged attackers. So, I would definitely classify all those as combat abilities. </p><p></p><p>The problem comes down to the fact that rogues don't really have anything but Sneak Attack, and Sneak Attack is a pretty darn good ability. I guess the fact that its powerful is the main reason they don't have much else going on as far as offensive prowess is concerned. Without it, they're hitting just as well as a wizard without spells. Which is to say, not so hot. So a tradeoff from Sneak Attack would have to be <em>really</em> potent. This is in stark contrast to a wizard who can trade out a single spell for a non-combat or defensive spell and still be able to help in combat, and even if they pick a particularly bad spell list one day, they can rectify it again the next. A rogue who trades Sneak Attack for a non-combat ability at character creation has no such luxury.</p><p></p><p>So, no, you couldn't trade Sneak Attack for some extra hiding ability, since you couldn't do anything with that hiding since you gave up Sneak Attack. It would have to be big and flashy, because Sneak Attack is big and flashy.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6178228, member: 12037"] The thread has been really light on specifics like that. I don't think we're just talking about sub-classes, since some people have been (I think) talking about a more general approach where its part of character creation - choose Sneak Attack, or X, or Y, or Z kind of thing. A combat ability is something useful in combat that helps defeat the opponents. Charm Person is a great spell for this, you can basically completely take out one opponent for a while. Invisibility is more of a defensive spell, but still a good spell for a wizard to at least use in combat, mainly because they're so squishy. Fog Cloud is an amazing spell when to shut down enemy ranged attackers. So, I would definitely classify all those as combat abilities. The problem comes down to the fact that rogues don't really have anything but Sneak Attack, and Sneak Attack is a pretty darn good ability. I guess the fact that its powerful is the main reason they don't have much else going on as far as offensive prowess is concerned. Without it, they're hitting just as well as a wizard without spells. Which is to say, not so hot. So a tradeoff from Sneak Attack would have to be [i]really[/i] potent. This is in stark contrast to a wizard who can trade out a single spell for a non-combat or defensive spell and still be able to help in combat, and even if they pick a particularly bad spell list one day, they can rectify it again the next. A rogue who trades Sneak Attack for a non-combat ability at character creation has no such luxury. So, no, you couldn't trade Sneak Attack for some extra hiding ability, since you couldn't do anything with that hiding since you gave up Sneak Attack. It would have to be big and flashy, because Sneak Attack is big and flashy. [/QUOTE]
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