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General Tabletop Discussion
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Sneak Attack: optional or mandatory?
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<blockquote data-quote="sheadunne" data-source="post: 6178242" data-attributes="member: 27570"><p>I don't think any of the classes should necessarily have to trade anything. Abilities should be created to be able to be used in multiple situations (or the 3 tiers WOTC likes to use). For instance (and this is just spit balling) sneak attack could be used in the three tiers equally, there wouldn't be a need to choose or not choose it.</p><p></p><p>Combat Tier: Sneak Attacking Attacking Enemies: Extra damage dice in certain circumstances</p><p>Social Tier: Sneak Attacking Verbally: Extra dice or abilities to surprise your opponent in a social context through the use of verbal wit or negotiation ability </p><p>Exploration Tier: Sneak Attacking Objects and Terrain: The ability to react to and disengage a trap just seconds before it goes off. </p><p></p><p>One thing I had wished 4e had done, was build the power system to be usefully in different situations as the norm. Each power having a combat and non-combat use built into it.</p><p></p><p>Until combat abilities get integrated with non-combat abilities, I think there won't ever be a good choice between abilities that do one or the other.</p><p></p><p>So no, I don't want to give up sneak attack, I want sneak attack to be more than a combat only ability. I want the skill associated with it (being able to surprise an opponent) to be useful for more than sticking the sharp pointy end into something.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6178242, member: 27570"] I don't think any of the classes should necessarily have to trade anything. Abilities should be created to be able to be used in multiple situations (or the 3 tiers WOTC likes to use). For instance (and this is just spit balling) sneak attack could be used in the three tiers equally, there wouldn't be a need to choose or not choose it. Combat Tier: Sneak Attacking Attacking Enemies: Extra damage dice in certain circumstances Social Tier: Sneak Attacking Verbally: Extra dice or abilities to surprise your opponent in a social context through the use of verbal wit or negotiation ability Exploration Tier: Sneak Attacking Objects and Terrain: The ability to react to and disengage a trap just seconds before it goes off. One thing I had wished 4e had done, was build the power system to be usefully in different situations as the norm. Each power having a combat and non-combat use built into it. Until combat abilities get integrated with non-combat abilities, I think there won't ever be a good choice between abilities that do one or the other. So no, I don't want to give up sneak attack, I want sneak attack to be more than a combat only ability. I want the skill associated with it (being able to surprise an opponent) to be useful for more than sticking the sharp pointy end into something. [/QUOTE]
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Sneak Attack: optional or mandatory?
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